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C and C++ socket API true false - bind() can be used to determined that the IPv6 header is to be used true false -

C and C++ socket API

true false - bind() can be used to determined that the IPv6 header is to be used true false - listen() is needed for UDP communication true false - listen() is needed for TCP communication true false - accept() is needed for TCP communication

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C and C++ socket API true false - bindO can be used to determined that the IPv6 header is to be used true false - listen0 is needed for UDP communication true false - listen0 is needed for TCP communication true false- accept0 is needed for TCP communication

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