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C# MUST BE IN C# AND MUST SPECIFY IF YOU CREATE ANOTHER FILE PLEASE GIVE NAME OF FILE THANK YOU I NEED THIS Concept Summary:

C# MUST BE IN C# AND MUST SPECIFY IF YOU CREATE ANOTHER FILE PLEASE GIVE NAME OF FILE THANK YOU I NEED THIS

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Concept Summary: 1. Class design 2. Encapsulation, modularity and reusability Build the Stockltem Class: Design and implement a class named Stockltem that can be used to keep track of items in stock at a store. Each stock item object must include the following: - A variable named description which will hold a description of a stock item. - A variable named id which holds a unique integer. - A variable named price which holds the price rounded to the nearest penny. - A variable named quantity which indicates how many are in stock. Each stock item must have a unique ID number generated for each newly instantiated stock item object. In order to do this, you'll need a static variable. Stockltem class must include a: - Default constructor. - Overloaded constructor that takes description, a price, and a current quantity. - Overridden toString/ToString method that prints all details of the stock item. Methods of the Stockltem object must include the following: - Getter Methods: Retrieve the description of the item - Retrieve the id number of the item - Retrieve the price of the item - Retrieve the quantity of the item that is currently in stock - Setter Methods: - Set a new price for the item - Should take in a new price and set it. - If the new price is below 0 , print an error. Lower the quantity in stock - Should take in a quantity and lower the objects quantity. If the quantity would drop below 0 , print an error. Raise the quantity in stock - Should take in a quantity and increase the objects quantity. Continue reading in the users choice, until they choose option 8. - If the user chooses 1 or 2 , call the lowerQuantity method in the milk or bread object as appropriate. - If the user chooses 3 or 4 , prompt the user for a new price and set the price of Milk or Bread using the setPrice method in the appropriate object. - If the user chooses 5 or 6 , prompt the user for the new quantity of Milk or bread, and call raiseQuantity in the appropriate object - If the user chooses 7 print out the milk and bread object. You should just be able to print(milk) and print(bread) Sample Output: 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 7 Milk: Item number: 0 is 1 Gallon of Milk has price 3.6 we currently have 15 in stock Bread: Item number: 1 is 1 Loaf of bread has price 1.98 we currently have 30 in stock 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 1 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 2 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory Milk: Item number: 0 is 1 Gallon of Milk has price 4.0 we currently have 13 in stock Bread: Item number: 1 is 1 Loaf of bread has price 1.98 we currently have 29 in stock 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 6 How many bread did we get? 5 1. Sold One Milk 3. Charlye price ul Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 7 Milk: Item number: 0 is 1 Gallon of Milk has price 4.0 we currently have 13 in stock Bread: Item number: 1 is 1 Loaf of bread has price 1.98 we currently have 34 in stock 1. Sold One Milk 2. Sold One Bread 3. Change price of Milk 4. Change price of Bread 5. Add Milk to Inventory 6. Add Bread to Inventory 7. See Inventory 8. Quit 8

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