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C++ program: Conway's Game of Life. In game.cpp, finish: bool GameOfLife::alive_in_next_generation( int row, int col) { // Rules: // * If a cell has less
C++ program: Conway's Game of Life.
In game.cpp, finish:
bool GameOfLife::alive_in_next_generation(int row, int col) { // Rules: // * If a cell has less than 2 live neighbors, it will die (or stay dead) // * If a cell is alive and has 2 live neighbors, it will stay alive // * If a cell that 3 live neighbors, it will be alive // (either by staying alive or coming alive) // * If a cell has move than 3 live neighbors, it will die (or stay dead) // * If not otherwise mentioned, the cell is dead // // Live neighbors are calculated by looking at its octile neighbors. That is // for a cell X, you look at the neighbors A-H as in: // // A B C // D X E // F G H // // Note that a cell does not itself count towards its own live neighbor count } void GameOfLife::simulate_step() { // Clear out next by going through each row and column and set // every value to false // Calculate next by going through each row and column, except for the // borders, and set the ith, jth entry in next to the result of the // function alive based upon current at i, j // Swap current and next } std::ostream &operator<<(std::ostream &os, const GameOfLife &gol) { // This function should print out the 2D array board. // If you would like to print out a color block instead of a character, // use // std::cout << "\033[7m \033[0m"; // This is an ANSI escape sequence which will print out a solid block of // color that is the opposite color of your terminal. That is if the // background // of your terminal is normally black, it will be white, and vice versa. }
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