Question
// C program to demonstrate decrease key operation on binary search tree #include #include struct node { int key; struct node *left, *right; }; //
// C program to demonstrate decrease key operation on binary search tree
#include
#include
struct node
{
int key;
struct node *left, *right;
};
// A utility function to create a new BST node
struct node *newNode(int item)
{
struct node *temp = (struct node *)malloc(sizeof(struct node));
temp->key = item;
temp->left = temp->right = NULL;
return temp;
}
// A utility function to do inorder traversal of BST
void inorder(struct node *root)
{
if (root != NULL)
{
inorder(root->left);
printf("%d ", root->key);
inorder(root->right);
}
}
/* A utility function to insert a new node with given key in BST */
struct node* insert(struct node* node, int key)
{
/* If the tree is empty, return a new node */
if (node == NULL) return newNode(key);
/* Otherwise, recur down the tree */
if (key < node->key)
node->left = insert(node->left, key);
else
node->right = insert(node->right, key);
/* return the (unchanged) node pointer */
return node;
}
/* Given a non-empty binary search tree, return the node with minimum
key value found in that tree. Note that the entire tree does not
need to be searched. */
struct node * minValueNode(struct node* node)
{
struct node* current = node;
/* loop down to find the leftmost leaf */
while (current->left != NULL)
current = current->left;
return current;
}
/* Given a binary search tree and a key, this function deletes the key
and returns the new root */
struct node* deleteNode(struct node* root, int key)
{
// base case
if (root == NULL) return root;
// If the key to be deleted is smaller than the root's key,
// then it lies in left subtree
if (key < root->key)
root->left = deleteNode(root->left, key);
// If the key to be deleted is greater than the root's key,
// then it lies in right subtree
else if (key > root->key)
root->right = deleteNode(root->right, key);
// if key is same as root's key, then This is the node
// to be deleted
else
{
// node with only one child or no child
if (root->left == NULL)
{
struct node *temp = root->right;
free(root);
return temp;
}
else if (root->right == NULL)
{
struct node *temp = root->left;
free(root);
return temp;
}
// node with two children: Get the inorder successor (smallest
// in the right subtree)
struct node* temp = minValueNode(root->right);
// Copy the inorder successor's content to this node
root->key = temp->key;
// Delete the inorder successor
root->right = deleteNode(root->right, temp->key);
}
return root;
}
// Function to decrease a key value in Binary Search Tree
struct node *changeKey(struct node *root, int oldVal, int newVal)
{
// First delete old key value
root = deleteNode(root, oldVal);
// Then insert new key value
root = insert(root, newVal);
// Return new root
return root;
}
// Driver Program to test above functions
int main()
{
/* Let us create following BST
50
/ \
30 70
/ \ / \
20 40 60 80 */
struct node *root = NULL;
root = insert(root, 50);
root = insert(root, 30);
root = insert(root, 20);
root = insert(root, 40);
root = insert(root, 70);
root = insert(root, 60);
root = insert(root, 80);
printf("Inorder traversal of the given tree ");
inorder(root);
root = changeKey(root, 40, 10);
/* BST is modified to
50
/ \
30 70
/ / \
20 60 80
/
10 */
printf(" Inorder traversal of the modified tree ");
inorder(root);
***********assuming the computer side to the checkers game/ using minmax - what are the umls for this programs
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