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C Programming // use stdio.h, stdlib.h, string.h and math.h only. Write a program that use a structure type player_t to store information about a Cricket

C Programming // use stdio.h, stdlib.h, string.h and math.h only.

Write a program that use a structure type player_t to store information about a Cricket player. You should store the following fields (no more, no less).

letter - a char representing the first letter of the player's name

age - an int field to store the age of the player

avg - a double field to store the batting average of the player

At this stage the program should only define the structure type player_t and declare a player_t type variable called player. Understand the distinct differences/similarities between struct player , player_t and player.

NOTE: Be careful, pay attention to where in the program you should define player_t and player. You should avoid using global variables.

2- Write function that reads the corresponding fields from the user and return a the player's information in structure form. Use the prototype:

player_t scanPlayer (void);

Sample output when running this function would be:

Enter the first letter of the player name> B Enter the age> 40 Enter the batting average> 99.941908

Also write a function that prints the content of a structure type player_t. Use the prototype:

void printPlayer (player_t p);

Sample output when running this function would be (notice the rounding of batting average when printing):

B 40 99.94

Use these two functions in your main program to scan, store and print the variable player.

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