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C++ SORTING Requires 2 headers (arrayListType.h and linkedQueueType.h) and one driver file (main.cpp) Please give example output through a terminal Declare an array using arrayListType.h

C++ SORTING

Requires 2 headers (arrayListType.h and linkedQueueType.h) and one driver file (main.cpp)

Please give example output through a terminal

Declare an array using arrayListType.h to hold 50 integers. Load the array with data from the file num.dat. Sort the array using the selection sort (which you will define in arrayListType.h) and count the number of loop iterations and the number of record moves. Print the sorted array, the number of loop iterations, and the number of record moves to the screen.

Do the same thing with the insertion and quick sort.

Note: You must start with the original unsorted array each time.

Next, add the merge sort algorithm to the class defined in the linkedQueueType.h file. Insert the same data from num.dat to your list object. In the same driver file where you tested the array-based sorting algorithms, now test your linked list sort function. You will again print the sorted list, the number of loop iterations, and the number of record moves. Refer to the textbooks description of merge sort to see what values you should get for the number of data elements stored in the list.

Make sure your program is properly documented and good programming standards are followed.

---------------------------------------------arrayListType.h------------------------------------------------------------

#ifndef H_arrayListType

#define H_arrayListType

//***********************************************************

// Author: D.S. Malik

//

// This class specifies the members to implement the basic

// properties of array-based lists.

//***********************************************************

#include

#include

using namespace std;

template

class arrayListType

{

public:

const arrayListType& operator=

(const arrayListType&);

//Overloads the assignment operator

bool isEmpty() const;

//Function to determine whether the list is empty

//Postcondition: Returns true if the list is empty;

// otherwise, returns false.

bool isFull() const;

//Function to determine whether the list is full.

//Postcondition: Returns true if the list is full;

// otherwise, returns false.

int listSize() const;

//Function to determine the number of elements in the list

//Postcondition: Returns the value of length.

int maxListSize() const;

//Function to determine the size of the list.

//Postcondition: Returns the value of maxSize.

void print() const;

//Function to output the elements of the list

//Postcondition: Elements of the list are output on the

// standard output device.

void clearList();

//Function to remove all the elements from the list.

//After this operation, the size of the list is zero.

//Postcondition: length = 0;

int seqSearch(const elemType& item) const;

//Function to search the list for a given item.

//Postcondition: If the item is found, returns the location

// in the array where the item is found; otherwise,

// returns -1.

void insert(const elemType& insertItem);

//Function to insert the item specified by the parameter

//insertItem at the end of the list. However, first the

//list is searched to see whether the item to be inserted

//is already in the list.

//Postcondition: list[length] = insertItem and length++

// If the item is already in the list or the list

// is full, an appropriate message is displayed.

arrayListType(int size = 100);

//constructor

//Creates an array of the size specified by the

//parameter size. The default array size is 100.

//Postcondition: The list points to the array, length = 0,

// and maxSize = size

arrayListType(const arrayListType& otherList);

//copy constructor

~arrayListType();

//destructor

//Deallocates the memory occupied by the array.

private:

protected:

elemType *list; //array to hold the list elements

int length; //to store the length of the list

int maxSize; //to store the maximum size of the list

};

template

bool arrayListType::isEmpty() const

{

return (length == 0);

}

template

bool arrayListType::isFull() const

{

return (length == maxSize);

}

template

int arrayListType::listSize() const

{

return length;

}

template

int arrayListType::maxListSize() const

{

return maxSize;

}

template

void arrayListType::print() const

{

for (int i = 0; i < length; i++)

cout << list[i] << " ";

cout << endl;

}

template

void arrayListType::clearList()

{

length = 0;

}

template

int arrayListType::seqSearch(const elemType& item) const

{

int loc;

bool found = false;

for (loc = 0; loc < length; loc++)

if (list[loc] == item)

{

found = true;

break;

}

if (found)

return loc;

else

return -1;

} //end seqSearch

template

void arrayListType::insert(const elemType& insertItem)

{

int loc;

if (length == 0) //list is empty

list[length++] = insertItem; //insert the item and increment the length

else if (length == maxSize)

cerr << "Cannot insert in a full list." << endl;

else

{

loc = seqSearch(insertItem);

if (loc == -1) //the item to be inserted does not exist in the list

list[length++] = insertItem;

else

cerr << "the item to be inserted is already in "

<< "the list. No duplicates are allowed." << endl;

}

} //end insert

template

arrayListType::arrayListType(int size)

{

if (size < 0)

{

cerr << "The array size must be positive. Creating "

<< "an array of size 100. " << endl;

maxSize = 100;

}

else

maxSize = size;

length = 0;

list = new elemType[maxSize];

assert(list != NULL);

}

template

arrayListType::~arrayListType()

{

delete [] list;

}

//copy constructor

template

arrayListType::arrayListType

(const arrayListType& otherList)

{

maxSize = otherList.maxSize;

length = otherList.length;

list = new elemType[maxSize]; //create the array

assert(list != NULL); //terminate if unable to allocate memory space

for (int j = 0; j < length; j++) //copy otherList

list [j] = otherList.list[j];

}

// overloading assignment operator (equals sign)

template

const arrayListType& arrayListType::operator=

(const arrayListType& otherList)

{

if (this != &otherList) //avoid self-assignment

{

delete [] list;

list = new elemType[maxSize]; //create the array

assert(list != NULL); //if unable to allocate memory space, terminate the program

for (int i = 0; i < length; i++)

list[i] = otherList.list[i];

}

return *this;

}

#endif

---------------------------------------------------------------linkedQueueType.h------------------------------------------------------

//Header file linkedQueue.h

#ifndef NodeType

#define NodeType

//Definition of the node

template

struct nodeType

{

Type info;

nodeType *link;

};

#endif

#ifndef H_linkedQueue

#define H_linkedQueue

#include

#include

using namespace std;

//*************************************************************

// Author: D.S. Malik

//

// This class specifies the basic operations on a queue as a

// linked list.

//*************************************************************

template

class linkedQueueType

{

public:

const linkedQueueType& operator=

(const linkedQueueType&);

//Overload the assignment operator.

bool isEmptyQueue() const;

//Function to determine whether the queue is empty.

//Postcondition: Returns true if the queue is empty,

// otherwise returns false.

bool isFullQueue() const;

//Function to determine whether the queue is full.

//Postcondition: Returns true if the queue is full,

// otherwise returns false.

void initializeQueue();

//Function to initialize the queue to an empty state.

//Postcondition: queueFront = NULL; queueRear = NULL

Type front() const;

//Function to return the first element of the queue.

//Precondition: The queue exists and is not empty.

//Postcondition: If the queue is empty, the program

// terminates; otherwise, the first element of the

// queue is returned.

Type back() const;

//Function to return the last element of the queue.

//Precondition: The queue exists and is not empty.

//Postcondition: If the queue is empty, the program

// terminates; otherwise, the last element of the

// queue is returned.

void addQueue(const Type& queueElement);

//Function to add queueElement to the queue.

//Precondition: The queue exists and is not full.

//Postcondition: The queue is changed and queueElement is

// added to the queue.

void deleteQueue();

//Function to remove the first element of the queue.

//Precondition: The queue exists and is not empty.

//Postcondition: The queue is changed and the first element

// is removed from the queue.

void copyQueue(const linkedQueueType& otherQueue);

void printQueue() const;

// Output the content of the queue to the screen

linkedQueueType();

//Default constructor

linkedQueueType(const linkedQueueType& otherQueue);

//Copy constructor

~linkedQueueType();

//Destructor

private:

nodeType *queueFront; //pointer to the front of the queue

nodeType *queueRear; //pointer to the rear of the queue

};

//Default constructor

template

linkedQueueType::linkedQueueType()

{

queueFront = NULL; //set front to null

queueRear = NULL; //set rear to null

} //end default constructor

template

bool linkedQueueType::isEmptyQueue() const

{

return(queueFront == NULL);

} //end isEmptyQueue

template

bool linkedQueueType::isFullQueue() const

{

return false;

} //end isFullQueue

template

void linkedQueueType::initializeQueue()

{

nodeType *temp;

//while there are elements left in the queue

while (queueFront != NULL)

{

//set temp to point to the current node

temp = queueFront;

//advance first to the next node

queueFront = queueFront->link;

//deallocate memory occupied by temp

delete temp;

}

queueRear = NULL; //set rear to NULL

} //end initializeQueue

template

void linkedQueueType::addQueue(const Type& newElement)

{

nodeType *newNode;

newNode = new nodeType; //create the node

newNode->info = newElement; //store the info

newNode->link = NULL; //initialize the link field to NULL

if (queueFront == NULL) //if initially the queue is empty

{

queueFront = newNode;

queueRear = newNode;

}

else //add newNode at the end

{

queueRear->link = newNode;

queueRear = queueRear->link;

}

}//end addQueue

template

Type linkedQueueType::front() const

{

assert(queueFront != NULL);

return queueFront->info;

} //end front

template

Type linkedQueueType::back() const

{

assert(queueRear!= NULL);

return queueRear->info;

} //end back

template

void linkedQueueType::deleteQueue()

{

nodeType *temp;

if (!isEmptyQueue())

{

temp = queueFront; //make temp point to the first node

queueFront = queueFront->link; //advance queueFront

delete temp; //delete the first node

if (queueFront == NULL) //if after deletion the queue is empty

queueRear = NULL; //set queueRear to NULL

}

else

cout << "Cannot remove from an empty queue" << endl;

}//end deleteQueue

//Destructor

template

linkedQueueType::~linkedQueueType()

{

initializeQueue();

} //end destructor

template

void linkedQueueType::copyQueue (const linkedQueueType& otherQueue)

{

nodeType *newNode, *current, *last;

if (queueFront != NULL) //if queue is nonempty, make it empty

initializeQueue();

if (otherQueue.queueFront == NULL)

queueFront = NULL;

else

{

//set current to point to the queue to be copied

current = otherQueue.queueFront;

queueFront = new nodeType; //create the node

queueFront->info = current->info; //copy the info

queueFront->link = NULL; //set the link field of the node to NULL

last = queueFront; //set last to point to the node

current = current->link; //set current to point to the next node

//copy the remaining queue

while (current != NULL) {

newNode = new nodeType;

newNode->info = current->info;

newNode->link = NULL;

last->link = newNode;

last = newNode;

current = current->link;

}//end while

queueRear = last;

}//end else

}

template

void linkedQueueType::printQueue() const {

nodeType *temp;

temp = queueFront;

while(temp != NULL) {

cout << temp->info << " ";

temp = temp->link;

}

}

template

const linkedQueueType& linkedQueueType::operator=

(const linkedQueueType& otherQueue)

{

if (this != &otherQueue) //avoid self-copy

copyQueue(otherQueue);

return *this;

} //end assignment operator

//copy constructor

template

linkedQueueType::linkedQueueType(const linkedQueueType& otherQueue)

{

queueFront = NULL;

copyQueue(otherQueue);

} //end copy constructor

#endif

----------------------------------------------------num.dat----------------------------------------------------------------------------

735 341 646 229 842 620 741 222 165 182 943 150 250 350 228 344 828 110 987 777 191 545 878 900 351 291 854 404 607 305 199 395 809 504 841 149 492 613 386 929 481 853 729 205 482 774 338 194 743 108

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