Question
Can someone please help me out? CIS2542 Gorg vs Boov Battle Part 3 Refactoring NOTE: Remember that you are adding on to your previous Boov
Can someone please help me out?
CIS2542 Gorg vs Boov Battle Part 3 Refactoring
NOTE: Remember that you are adding on to your previous Boov and Gorg projects. See the previous documentation for Boov and Gorg specific information.
NOTE: You will also be incorporating your code base with my main() function. You may not modify my code in any way (in your official submission anyway). You must change whatever you must on your end to make my file work with yours.
For the final part of this simulation, lets refactor the code base to include the use of inheritance and polymorphism! Think about everything common to both the Boov and Gorg classes. All of those member variables and member functions should be bubbled up into the base class, which I will call class Competitor.
When it comes to member variables, a name and a health value is common to both Boov and Gorg, so they should be moved into the Competitor base class. That means that name and health code should be totally removed from the Boov and Gorg derived classes. That goes for the Get() functions as well.
As for the other member functions, that will be left more up to you. If the same function name is used in both Gorg and Boov classes, the function should also bubble up to the base class. Now, if the bubbled up function shares a name but differs in its functionality, this is the perfect place to set up a virtual function in the base class. For starters, the GetsAttacked() function is a prime example of a virtual function. Same name used by both Boov and Gorg, yet implemented differently by each derived class. But what about IsDefeated() and Print()?
As for Print() You will also need to overload the << operator to complete this assignment properly. The Print() function can be used to do this, but it will be tricky work. I have a link here to get you finished up with that. I have found it is the easiest way to use friend functions with member functions. Its still messy. Make sure to get everything else going before you complete this part.
https://www.learncpp.com/cpp-tutorial/12-10-printing-inherited-classes-using-operator/ //Source.cpp:
// -------------------------------------------------- // THIS CODE FILE IS NOT TO BE MODIFIED IN ANY WAY!!! // --------------------------------------------------
// YOU ARE TO REFACTOR YOUR CODE FROM PREVIOUS HOMEWORKS // SO THAT THIS CODE WORKS PROPERLY WITH YOURS
// Include files #include
int main() { // Maintain counters for each competitor long long boov_wins = 0; long long gorg_wins = 0;
// Keep the battling to a minimum const long long NUMBER_OF_SIMULATIONS = 1000;
// Lots of battling for (long long i = 1; i <= NUMBER_OF_SIMULATIONS; ++i) { // Set up each object dynamically so virtual functions will work Competitor * oh = new Boov("Oh!"); Competitor * george = new Gorg();
// Gorg gets attacked first // Boov only gets attacked if Gorg is still standing // See if we need to continue while ((oh->IsDefeated() == false) && (george->IsDefeated() == false)) { george->GetsAttacked(); if (george->IsDefeated() == false) { oh->GetsAttacked(); } }
// Only one of the two is defeated... So let's figure out who it is // You'll need this link for programmming the print statements correctly // https://www.learncpp.com/cpp-tutorial/12-10-printing-inherited-classes-using-operator/ if (george->IsDefeated()) { ++boov_wins; std::cout << *oh << " defeats " << *george << std::endl; } else { ++gorg_wins; std::cout << *george << " defeats " << *oh << std::endl; }
// This particular simulation is over so give back the memory // Maybe if we continued development we would add a Refresh() function or something delete oh; delete george; }
// Print out the overall results double gorg = gorg_wins / static_cast
// Pause program before closing down system("PAUSE"); return 0; } My code:
//Boov.h: #pragma once
#include
class Boov : public Competitor { public: Boov(std::string, int);
std::string GetName(); int GetHealth(); bool IsDefeated(); virtual void Print() override; virtual void GetsAttacked() override; };
//Boov.cpp:
#include "Boov.h" #include
Boov::Boov(const std::string name, int health) :name(name), health(health) {
} std::string Boov::GetName() { return name; }
int Boov::GetHealth() { return health; }
bool Boov::IsDefeated() { return health <= 0; }
void Boov::Print() { std::cout << name << ": " << health; }
void Boov::GetsAttacked() { int randomNo = rand() % 4 + 1;
if (randomNo == 1) { health -= 0; }
else if (randomNo == 2) { health -= 1; }
else { health -= (rand() % 4 + 2); } } //Competitor.h: #pragma once #include
protected: std::string name; int health; };
//Competitor.cpp: #include "Competitor.h"
Competitor::Competitor(std::string, int) :name(name), health(health) { }
Competitor::~Competitor() { }
std::string Competitor::GetName() { return name; }
int Competitor::GetHealth() { return health; }
bool Competitor::IsDefeated() { return health <= 0; } //Gorg.h: #pragma once
#include
std::string GetName(); int GetHealth(); bool IsDefeated(); void Print(); void GetsAttacked();
private: std::string name; int health; }; //Gorg.cpp:
#include "Gorg.h" #include
Gorg::Gorg(const std::string name, int health) :name(name), health(health) { //Nothing here. }
std::string Gorg::GetName() { return name; }
int Gorg::GetHealth() { return health; }
bool Gorg::IsDefeated() { return health <= 0; }
void Gorg::Print() { std::cout << name << ": " << health; } void Gorg::GetsAttacked() {
int randomNum = rand() % 4 + 1;
if (randomNum == 1) { health -= 0; }
else if (randomNum == 2) { health += 1; }
else { health -= (rand() % 3 + 2); }
} //Answer is: 45.2%
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