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Can you please create a program for the below project: The first 5 weeks of this class have set the stage for your first programming

Can you please create a program for the below project:

The first 5 weeks of this class have set the stage for your first programming project. The skills you have developed in using tools such as Java, NetBeans, and UML and applying Java programming constructs such as selection, looping, classes, objects, and arrays will be crucial in the development of your first programming project. Programming Project 1 provides you with the opportunity to apply all of the concepts you have covered in the first 5 weeks to create a program that emulates a system for handling purchases and other transactions at a retail store. Carefully review the requirements. You will then create a new project in NetBeans to implement Programming Project 1. Documents Project Requirements: 1. Develop a program to emulate a purchase transaction at a retail store. This program will have two classes, a LineItem class and a Transaction class. The LineItem class will represent an individual line item of merchandise that a customer is purchasing. The Transaction class will combine several LineItem objects and calculate an overall total price for the line item within the transaction. There will also be two test classes, one for the LineItem class and one for the Transaction class. 2. Design and build a LineItem class. This class will have three instance variables. There will be an itemName variable that will hold the identification of the line item (such as, "Colgate Toothpaste"); a quantity variable that will hold the quantity of the item being purchased; and a price variable that will hold the retail price of the item. The LineItem class should have a constructor, accessors for the instance variables, a method to compute the total price for the line item, a method to update the quantity, and a method to convert the state of the object to a string. Using Unified Modeling Language (UML), the class diagram looks like this: LineItem - itemName : String - quantity : int - price : double + LineItem( String, int, double ) + getName( ) : String + getQuantity( ) : int + getPrice( ) : double + getTotalPrice( ) : double + setQuantity( int ) + setPrice( double ) + toString( ) : String a. The constructor will assign the first parameter to the instance variable itemName, the second parameter to the instance variable quantity, and the third parameter to the instance variable price. b. The class will have three accessor methodsgetName( ), getQuantity( ), and getPrice( )that will return the value of each respective instance variable. 2014 Laureate Education, Inc. Page 2 of 4 c. The class will have two mutator methods, setQuantity( int ) and setPrice( double ), that will update the quantity and price, respectively, of the item associated with the line of the transaction. d. The method getTotalPrice( ) handles the conversion of the quantity and price into a total price for the line item. e. The method toString( ) allows access to the state of the object in a printable or readable form. It converts the variables to a single string that is neatly formatted. Note: Refer to the textbook for a discussion of escape sequences. These are characters that can be inserted into strings and, when printed, will format the display neatly. An escape sequence for the tab character can be inserted to get a tabular form when printing. This tab character is "t". The LineItem class will have a toString( ) method that concatenates itemName, quantity, price, and total priceseparated by tab charactersand returns this new string. When printing an object, the toString( ) method will be implicitly called, which in this case, will print a string that will look something like: Colgate Toothpaste qty 2 @ $2.99 $5.98 3. Build a Transaction class that will store information about the items being purchased in a single transaction. It should include a customerID and customerName. It should also include an ArrayList to hold information about each item that the customer is purchasing as part of the transaction. Note: You must use an ArrayList, not an array. 4. Build a TransactionTest class to test the application. The test class should not require any interaction with the user. It should verify the correct operation of the constructor and all methods in the Transaction class. Specific Requirements for the Transaction Class 1. The Transaction class should have a constructor with two parameters. The first is an integer containing the customers ID and the second is a String containing the customers name. 2. There should be a method to allow the addition of a line item to the transcript. The three parameters for the addLineItem method will be (1) the item name, (2) the quantity, and (3) the single item price. 3. There should be a method to allow the updating of a line item already in the transaction. Notice that updating an item means changing the quantity or price (or both). The parameters for the updateItem method are also (1) the item name, (2) the quantity, and (3) the single item price. Notice that the updating of a 2014 Laureate Education, Inc. Page 3 of 4 specific line item requires a search through the ArrayList to find the desired item. Anytime a search is done, the possibility exists that the search will be unsuccessful. It is often difficult to decide what action should be taken when such an "exception" occurs. Since exception handling is not covered until later in this textbook, make some arbitrary decisions for this project. If the item to be updated is not found, take the simplest action possible and do nothing. Do not print an error message to the screen. Simply leave the transaction unchanged. 4. The transaction class needs a method called getTotalPrice to return the total price of the transaction. 5. There should also be a method to return information about a specific line item. It should return a single String object in the same format described for the LineItem class: Colgate Toothpaste qty 2 @ $2.99 $5.98 Again, the possibility exists that the search for a specific line item will fail. In this instance, you should return a string containing a message similar to this: Colgate Toothpaste not found. 6. The final method needed is a toString method. It should return the transaction information in a single String object. It should use the following format: Customer ID : 12345 Customer Name : John Doe Colgate Toothpaste qty 2 @ $2.99 $5.98 Bounty Paper Towels qty 1 @ $1.49 $1.49 Kleenex Tissue qty 1 @ $2.49 $2.49 Transaction Total $9.96 Notice that a newline character "n" can be inserted into the middle of a string. Ex. int age = 30; String temp = "John Doe n is " + age + "n" + " years old"; The output would be: John Doe is 30 years old 2014 Laureate Education, Inc. Page 4 of 4 Notice also that "n" is a single character and could actually go inside single or double quotes, depending on the circumstances. Here is a UML diagram for the Transaction class as described above. Notice that private instance variables and methods may be added, as needed. For all public methods use exactly the name given below. Transaction - lineItems : ArrayList - customerID : int - customerName : String + Transaction( int, String ) + addLineItem( String, int, double ) + updateItem( String, int, double ) + getTotalPrice( ) : double + getLineItem( String ) : String + toString( ) : String

Grading Rubric is below:

Program Classes

The program includes the two classes LineItem and Transaction, each with the specified instance variables.

4 3 2 1 0
4016

LineItem class Methods

The LineItem class includes all specified methods, including constructor and accessor methods, and each method performs the function described in the instructions.

4 3 2 1 0
7028

Transaction class Methods

The Transaction class includes all specified methods, including constructor and accessor methods, and each method performs the function described in the instructions.

4 3 2 1 0
7028

toString Method

The toString method of the Transaction class displays the transaction information as a single string, formatted precisely as described in the instructions.

4 3 2 1 0
3012

Form and Style

The program adheres to Java programming conventions, including (but not limited to) proper indentation and spacing, appropriate commenting, and readable code.

4 3 2 1 0
4016

Total Points Earned Out of 100

1

0100

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