CIT 285 Advanced Java Programming Assignment 3 In this exercise you will develop a multimedia simulation of a slot machine. You will need three spinning wheels containing either various fruits such as lemons, apples and oranges or any other images you find appealing. The project also requires that music be played during the execution of the game. using random number generation you will create the effect of three wheels that spin and stop either by the press of a button or the expiration of a period of time as designated by a coded timer. If all three fruits or other symbols match, the player wins the amount contained in the house account and the machine generates various kinds of "white noise" sounds such as bells, whistles, applause or other sounds you choose. If the player loses, one dollar will be deducted from a player's starting bank of $1000.00 and deposited into the house account which always begins with $1,000.00. If the player's ban zero you will end the program by popping up a message box stating that "GAME IS OVER-YOU ARE OUT OF FUNDS!" The game may also be terminated by the player's clicking on a "Quit Button. To accomplish these tasks you will need spin and quit buttons with the usual Are you sure?" message and the "yeso" response buttons. k ever reaches The project on CD/DVD is due on the date specified in the syllabus. images often called sprites as well as music and white-noise files from the NOTE: You may download Internet provided that you have a royalty-free license to do so. Copyright downloa General Public License which grants you specific rights please ask them BEFORE you retrieve the files. You may do this in class or during normal office hours (Tuesday and Thursday, 1:30 to 3:30PM in room 8336). ed material cannot simply be ded; you must have the necessary privilege. This privilege is often, but not always, found in a . If you have questions regarding this matter