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class Gamer: Gamer represents a player in the ChessVar game, it will gather information about the player's name, color, remaining pieces, and

class Gamer:
"""
Gamer represents a player in the ChessVar game, it will gather information about
the player's name, color, remaining pieces, and moves.
- Communicates with ChessVar to make moves and update game state.
"""
def __init__(self, name, color):
self.__name = name
self.__color = color
self.__remaining_pieces =[]
self.__moves =[]
def get_name(self):
"""
Get the name of the player.
"""
return self.__name
def get_color(self):
"""
Get the color of the player's pieces.
"""
return self.__color
def get_remaining_pieces(self):
"""
Get the remaining pieces of the player.
"""
return self.__remaining_pieces
def get_moves(self):
"""
Get the moves made by the player.
"""
return self.__moves
def add_piece(self, piece):
"""
Add a piece to the player's remaining pieces.
Parameters:
- piece : The piece to add to the player's remaining pieces.
"""
self.__remaining_pieces.append(piece)
def remove_piece(self, piece):
"""
Remove a piece from the player's remaining pieces.
Parameters:
- piece (str): The piece to remove from the player's remaining pieces.
"""
self.__remaining_pieces.remove(piece)
def make_move(self, chess_var, from_square, to_square):
"""
Make a move on the ChessVar board.
Parameters:
- chess_var (ChessVar): The instance of the ChessVar game.
- from_square (str): The starting square of the piece.
- to_square (str): The ending square of the piece.
"""
class ChessVar:
class ChessVar:
def __init__(self):
self.__board =[['R','N','B','Q','K','B','N','R'],
['P','P','P','P','P','P','P','P'],
['','','','','','','',''],
['','','','','','','',''],
['','','','','','','',''],
['','','','','','','',''],
['p','p','p','p','p','p','p','p'],
['r','n','b','q','k','b','n','r']]
self.__turn = 'white'
self.__game_state = 'UNFINISHED'
def get_game_state(self):
return self.__game_state
def get_turn(self):
return self.__turn
def make_move(self, from_square, to_square):
def _is_valid_move(self, piece, from_row, from_col, to_row, to_col):
def _is_valid_pawn_move(self, piece, from_row, from_col, to_row, to_col):
def _is_valid_rook_move(self, from_row, from_col, to_row, to_col):
def _is_valid_knight_move(self, from_row, from_col, to_row, to_col):
def _is_valid_king_move(self, from_row, from_col, to_row, to_col):
def _handle_explosion(self, row, col):
def _check_game_state(self):
def print_board(self):
class GameManager:
"""
GameManager manages the flow of the ChessVar game, including initializing the game, managing player turns, and determining game over conditions. """
def __init__(self):
"""
Initialize GameManager with a ChessVar instance and two player instances.
"""
def start_game(self):
"""
Start the ChessVar game loop, allowing players to take turns until the game is over.
"""
This is my framework. The code i have entered for all three classes is not working cant provided because too long. Tests are returning only false instead of true and player turn is not switching. must pass tests in picture.
image text in transcribed

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