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class Vec3d { }; class Body { private: string name; double mass; // mass of the body double radius; // size of the body (assumes
class Vec3d { | |
}; | |
class Body { | |
private: | |
string name; | |
double mass; // mass of the body | |
double radius; // size of the body (assumes spherical) | |
Vec3d pos; // pos = (x,y,0) ignore z for now. x,y should be based on orbital radius | |
Vec3d v; // v = 0 next week we have to calculate | |
Vec3d a; // a = 0 next week we compute gravitational acceleration due to all other bodies | |
Body() : name(), pos(), v(), a() {} | |
friend ostream& operator <<(ostream& s, const Body& b) { | |
} | |
friend istream& operator >>(istream& s, Body& b) { | |
} | |
}; | |
int main() { | |
ifstream solarsystem("solarsystem.dat"); | |
char buf[1024]; | |
solarsystem.getline(buf, sizeof(buf)); // throw out first line | |
Body sun, mercury, venus, earth, moon; | |
solarsystem >> sun >> mercury >> venus >> earth; | |
// read in the name of each body | |
// compute average distance of each body from sun (average of perihelion and aphelion) | |
// pick t = a random number from 0 to 2*pi | |
// | |
// calculate x,y = r cos t, r sin t | |
// put into pos vector (x,y, 0) | |
// next step (not necessary this week) | |
// calculate V | |
// pretend all orbits are circular | |
// calculate the length of the circular path around the sun 2*pi * r | |
// look up time it takes to orbit | |
// convert to meters and seconds | |
// v = distance around the sun / orbital period in seconds | |
cout << sun << mercury << venus << earth; | |
} |
Please complete this c++ code. Thank you
Answer can be anything as long as given codes are not edited
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