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Client code #define WIN 3 2 _ LEAN _ AND _ MEAN #include #include #include #include #include / / Need to link with Ws 2

Client code
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include
// Need to link with Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib,"Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
const char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Validate the parameters
if (argc !=2){
printf("usage: %s server-name
", argv[0]);
return 1;
}
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult !=0){
printf("WSAStartup failed with error: %d
", iResult);
return 1;
}
ZeroMemory( &hints, sizeof(hints));
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
// Resolve the server address and port
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if ( iResult !=0){
printf("getaddrinfo failed with error: %d
", iResult);
WSACleanup();
return 1;
}
// Attempt to connect to an address until one succeeds
for(ptr=result; ptr != NULL ;ptr=ptr->ai_next){
// Create a SOCKET for connecting to server
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET){
printf("socket failed with error: %ld
", WSAGetLastError());
WSACleanup();
return 1;
}
// Connect to server.
iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR){
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET){
printf("Unable to connect to server!
");
WSACleanup();
return 1;
}
// Send an initial buffer
iResult = send( ConnectSocket, sendbuf,(int)strlen(sendbuf),0);
if (iResult == SOCKET_ERROR){
printf("send failed with error: %d
", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld
", iResult);
// shutdown the connection since no more data will be sent
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR){
printf("shutdown failed with error: %d
", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
// Receive until the peer closes the connection
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if ( iResult >0)
printf("Bytes received: %d
", iResult);
else if ( iResult ==0)
printf("Connection closed
");
else
printf("recv failed with error: %d
", WSAGetLastError());
} while( iResult >0);
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
Server code
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include
#include
#include
#include
#include
// Need to link with Ws2_32.lib
#pragma comment (lib,"Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult !=0){
printf("WSAStartup failed with error: %d
", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult !=0){
printf("getaddrinfo failed with error: %d
", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for the server to listen for client connections.
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET){
printf("socket failed with error: %ld
", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR){
printf("bind failed with error: %d
", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR){
printf("listen failed with error: %d
", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET){
printf("accept failed with error: %d
", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
// Receive until the peer shuts down the connection
do {
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult >0){
printf("Bytes received: %d
", iResult);
// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0);
if (iSendResult == SOCKET_ERROR){
printf("send failed with error: %d
", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d
", iSendResult);
}
else if (iResult ==0)
printf("Connection closing...
<

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