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Collision Handling Computer simulations use discrete timesteps, so a collision really means the rigid 1 point body has penetrated the other object. Use the following
Collision Handling Computer simulations use discrete timesteps, so a "collision" really means the rigid 1 point body has penetrated the other object. Use the following diagram to answer the Which of the following steps needs to be done to correctly handle the collision? next two questions. For additional explanation, please also see the documentation The rigid body position does not need to be changed because the reflected for Assignment 2. velocity will guarantee that the rigid body moves outside of the other object. The rigid body needs to be moved back to its original position at the previous frame, canceling the entire movement. The rigid body needs to be moved forwards until it completely passes through the object and is no longer intersecting its volume. The rigid body needs to be moved backwards until it is touching the object and is no longer intersecting its volume. 13 point After correcting the position of the rigid body, what is the next step in handling the collision? Updating the rigid body's velocity vector based on the distance moved during the position correction step. Updating the rigid body's velocity vector so that it passes through the object. Normalizing the rigid body's velocity vector. Updating the rigid body's velocity vector so that it bounces off the object. Setting the rigid body's velocity vector to all zeros
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