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Comparing Two Products under Traditional and Activity-Based Costing Compare two projects under development by the same company. The following are a few aspects of each

Comparing Two Products under Traditional and Activity-Based Costing

Compare two projects under development by the same company. The following are a few aspects of each product's development process relevant to costs.

Product S Product T
Requires 3,200 hours of testing Requires 800 hours of testing
Requires 4,200 units of computing power Requires 1,800 units of computing power
Requires 25 developer hours to implement Requires 75 developer hours to implement
Cost Items Cost of Each Activity
Testing: $28,800
Computing power: $43,200
Developer hourly cost: $15 per hour

Traditional Costing

Traditional costing would take the proportion of a direct cost, such as direct labor hours, and use it as the basis for allocating overhead costs, such as computing power and testing. In the following table, use developer hours as the basis for assigning overhead costs (computing and developer costs) to each project. If required, round your answers to the nearest dollar.

Product S Product T
Percentage of developer hours 25% Percentage of developer hours 75%
Testing cost fill in the blank Testing cost fill in the blank
Computing cost fill in the blank Computing cost fill in the blank
Developer cost fill in the blank Developer cost fill in the blank
Total cost fill in the blank Total cost fill in the blank

Percentage of developer hours

+ Percentage of developer hours for Product S (25%)

Allocation basis for Product S: The amount of labor hours associated directly with Product S, as a percentage of all developer hours worked (regardless of product). The amounts for overhead to be allocated are multiplied by this value to determine the overhead to be assigned to Product S under the traditional costing method.

25
(25+75)

+ Percentage of developer hours for Product T (75%)

Allocation basis for Product T: The amount of labor hours associated directly with Product T, as a percentage of all developer hours worked (regardless of product). The amounts for overhead to be allocated are multiplied by this value to determine the overhead to be assigned to Product T under the traditional costing method.

75
(25+75)

Activity-Based Costing

Using the data above for products S and T, calculate the costs using activity-based costing. Allocate the costs of testing, computing, and development based on the rates of activity consumed by each product's development process. If required in your computations, round per unit costs to the nearest cent. Round your final answers to the nearest dollar.

Cost Activity Base
Testing Hours of testing
Computing cost Units of computing power
Developer cost Development hours

Product S Product T
Testing cost fill in the blank Testing cost fill in the blank
Computing cost fill in the blank Computing cost fill in the blank
Developer cost fill in the blank Developer cost fill in the blank
Total cost fill in the blank Total cost fill in the blank

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