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Consider the following 3 player game: At time t = 0, the quality of a good is determined; it can either be good (in which
Consider the following 3 player game:
- At time t = 0, the quality of a good is determined; it can either be good (in which case
- we say ? = G) or bad (in which case we say ? = B)
- At time t=1, player1 observes a signals 1 ?{g,b},whereP[s1 =g|?=G]=P[s1 =
- b | ? = B] = r > 1/2.
- After observing s1, player 1 decides whether or not to adopt the technology. If ? = G, player 1 obtains a payoff of 1 from adoption, and if ? = B, then player 1 obtains a payoff of -1 from adoption. Not adopting gives payoff 0.
- At time t = 2, player 2 observes a signal s2 ? {g, b}, which is independent from and identical distributed as s1. Player 2 also observes whether player 1 adopted or not, but not s1 .
- Player 2 then decides whether to adopt the good or not. Payoffs from each action are the same as for player 1.
- At time t = 3, player 3 observes a signal s3 ? {g,b}, again independent from and identically distributed as s1 and s2
- ? Player 3 then decides whether to adopt the good or not. Payoffs from each action are the same as for player 1. Player 3 also observes whether players 1 and 2 adopted or not, but not s1 or s2.
- Suppose player 1 believes the prior distribution over ? is such that P[? = G] = q. Find a condition on q and r which ensures that player 1 will (a) always strictly prefer to adopt the technology, and (b) never adopt the technology.
- Now suppose P[? = G] = P[? = B] = 1/2 for the rest of this problem. Argue that player1 will always adopt if s1 =g and not if s1 =b.
- Argue that there exists an equilibrium where player 2 will always adopts if s2 = g and not when s2 = b. Your solution should address the fact that player 2 sees player 1's adoption decision.
- Now consider player 3. Show that if r ? (1/2, 1), then in the equilibrium from the previous part, player 3 will ignore his signal if observing (a) both players adopt, or (b) both players do not adopt.
- Argue that the same reasoning implies that, even if we extend this game to have infinitely many players (each moving sequentially as above), the probability that the ex-post optimal adoption decision is made does not approach 1, for any r
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