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Consider the following scenario: A gaming company requires a database for a new game that they are developing. The game will be single player open
Consider the following scenario:
A gaming company requires a database for a new game that they are developing. The game will be single player open world environment. The database will provide data for items and characters within the current scene or location within the games open world.
The database will have multiple entities, including nonplayercharacters NPC a single playercharacter, statistics stats items and gamestate. Consider this is a simplified model, it will not need to be extensively designed beyond these components.
For clarity, all players and NPCs will have both stats and a location and can be considered characters. Players can have items. Items will have stats and a description. Gamestate may have a default set of attributes, but will also need a playergame with unique attributes for the players progression through the game.
a Your first task is to construct an EntityRelationship diagram ERD that captures entities and their relationships. You are free to make assumptions about any information that you believe is not supplied as long as you state these assumptions. Your assumptions should not contradict the description!
b Secondly, construct an Enhanced EntityRelationship diagram EERD version of your ERD. Once again, you can make any assumptions about information that has not been provided, providing it doesn't contradict. Consider entities that share attributes or connect to similar entities.
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