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Create a class called Goblin in a file named Goblin.java that extends Monster and does the following: Has a constructor for Goblin that takes two
Create a class called "Goblin" in a file named Goblin.java that extends Monster and does the following:
Has a constructor for Goblin that takes two parameters: the name and level.
The constructor uses the parent Monster's overload constructor along with the values we've provided and passes the standard value of "Goblin" as the type.
Sets strength based on calcSTR.
Sets hitPoints based on calcHP.
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