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Create a flow chart base on these parametersflowchart outlining how pollution could work in a SimCity - like game: Pollution Generation Process: Description: Various sources
Create a flow chart base on these parametersflowchart outlining how pollution could work in a SimCitylike game:
Pollution Generation Process:
Description:
Various sources such as industrial zones, power plants, and traffic emit pollution.
Pollution is generated continuously or periodically based on the activity level of these sources.
The type and amount of pollution emitted depend on factors like the type of activity, technology level, and pollution control measures.
Pollution is released into the environment, affecting nearby zones and buildings.
Pollution Effects Process:
Description:
Polluted air, water, and land affect nearby zones and buildings.
Air pollution can cause health issues for nearby residents and reduce land value.
Water pollution can contaminate water sources, affecting health and causing water shortages.
Land pollution can reduce land fertility and increase the risk of fires or accidents.
Pollution spreads gradually over time, affecting a wider area if not controlled.
Pollution Control Process:
Players can implement pollution control measures to mitigate the effects of pollution.
Examples include zoning regulations, building upgrades, technological advancements, and environmental policies.
Pollution control measures reduce pollution emissions from sources and improve environmental quality.
Players need to balance economic growth with environmental sustainability by investing in pollution control.
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