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Create a GUI application for a guessing game with Java as illustrated in the images of this lab. Each image is representing a separate execution

Create a GUI application for a guessing game with Java as illustrated in the images of this lab. Each image is representing a separate execution of the application. The application will randomly designate one of the squares as the target square that the user must find. For testing purposes, the application must show the target square number in the title bar of the application (as illustrated in the video). The user will be given three chances to find the target square by clicking on them. When mouse hovers on a square, it must change color to blue. When user clicks (i.e. opens) a square, if it is not the target square the background changes to red; if it is the target square the background changes to green. After a user wins or loses, the application shows messages indicating whether the user won or lost, and then the application terminates.

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