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Create a Python program that outlines a library management system. Your program should utilize classes and objects to represent various elements within the library. Here
Create a Python program that outlines a library management system. Your program should utilize classes and objects to represent various elements within the library. Here are the specific requirements:
Create Classes for Books, Magazines, and Printed Materials: Create a class for each with attributes such as title, author, publication year, availability status whether the item is available for borrowing or not genre for books, and issue number for magazines. Utilize class inheritance to ensure efficient code organization. Here, Printed Materials is the parent.
Instantiate Printed Materials, Book and Magazine Objects: Create at least two instances of each class. Ensure that these instances have different attributes and availability statuses.
Implement Methods: Implement methods within the Books, Magazines, and Printed Materials classes to perform the following actions:
o checkout: This method should simulate the process of checking out a book, magazine, or printed material. It should update the availability status of the rented item to reflect that it is no longer available.
o checkin: This method should simulate the process of returning a rented item. It should update the availability status of the item to reflect that it is available for borrowing again.
o displayinfo: This method should display all the information about the item, including its title, author, publication year, availability status, and genre for books, and issue number for magazines.
Test Your Program: Write code to test your program by performing various actions such as checking out books, returning books, and displaying book information.
Implement a feature to track the number of times each item has been checked out. Modify the checkout method to increment a counter each time an item is checked out. Add a method called getcheckoutcount to retrieve the checkout count for each item.
Your program should demonstrate a strong understanding of creating classes, instantiating objects, assigning attributes, defining methods, and implementing additional functionality. Be sure to handle edge cases such as attempting to check out a book that is already checked out.
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