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Create a user - defined class called Player. Each Player object will have the following attributes ( instance variables ) : name, position played, and

Create a user-defined class called Player. Each Player object will have the following attributes (instance variables): name, position played, and jersey number. Use appropriate data types to define these instance variables and use recommended naming conventions for the variable names. Provide a constructor, implement the accessor and mutator methods for each of the instance variables, and include the toString() and equals() methods.

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