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Create an appropriate UML class diagram for the following problem. ARENA Application Problem The popularity of the Internet and the World Wide Web has enabled
Create an appropriate UML class diagram for the following problem.
ARENA Application
Problem
The popularity of the Internet and the World Wide Web has enabled the creation
of a variety of virtual communities, groups of people sharing common interests,
but who have never met each other in person.
Many multiplayer computer games now include support for the virtual
communities that are players of the given game. Players can receive news about
game upgrades, new game maps and characters; they can announce and organize
matches, compare scores and exchange tips. The game company takes advantage
of this infrastructure to generate revenue or to advertise its products.
However, currently each game company develops such community support in
each individual game, this results in many disadvantages such as learning curve
for players when joining new community, for advertisers who need to contact
each individual community separately, etc.
Objectives
A company would like to develop a software project, which aims to:
Provide an infrastructure for operating an arena, including registering new
games and players, organizing tournaments, and keeping track of the
players scores.
Provide a framework for game developers for developing new games, or for
adapting existing games into this framework
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