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Cs460 Computer Graphics pls do this quick!!! I will upvote immediately How do buffers work in WebGL? bind, create, unbind, put data in create, bind,

Cs460 Computer Graphics

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pls do this quick!!! I will upvote immediately

How do buffers work in WebGL? bind, create, unbind, put data in create, bind, put data in, unbind create, unbind, put data in, bind unbind, create, put data in, bind QUESTION 2 Order the following WebGL and WebGPU frameworks by complexity Babylon.js WebGPU without a framework Taichi.js XTK QUESTION 3 True False QUESTION 4 Which format is considered the king or queen of all graphic file formats? QUESTION 5 In animation, having a mesh and creating a skeleton for it is called QUESTION 6 How many cameras do you need for the anaglyph effect? We can use the built-in Web Developer Tools of Chrome and Firefox for the following: To permanently change the domain name of an existing website. To inspect HTML, CSS, and JavaScript of existing websites. To inspect WebGL render buffers and shader code as well as attributes and uniforms. To permanently change HTML, CSS, and Javascript of websites hosted somewhere on the internet. QUESTION 8 An indexed geometry helps to reduce redundancy and memory consumption. True False QUESTION 9 Photogrammetry and NeRFs and Gaussian Splatting all create 3D objects from photos. True False QUESTION 10 Gaussian Splatting presented at SIGGRAPH 2023 enables 3D reconstructions that are: a. High-resolution + Fast! b. Low-resolution + Slow! c. Low-resolution + Fast! d. High-resolution + Slow! QUESTION 11 How many bytes do we need to represent an RGB color without alpha channel? QUESTION 12 Fast Forwards are popular at conferences to allow the audience to skim the program and select which talks to attend. True False PolyCam uses Gaussian Splatting. True False QUESTION 14 A WebGPU context can be created with canvas.getContext( i! QUESTION 15 WebGL frameworks provide a layer on top of WebGL to make development easier. True False QUESTION 16 What is a shader program in WebGL? a vertex and fragment shader pair a fragment shader two vertex shaders a vertex shader QUESTION 17 Photogrammetry is better for objects while NeRFs are better for objects. QUESTION 18 STL, PLY, and OBJ files are simple and common formats for 3D meshes. True False STL, PLY, and OBJ files are simple and common formats for 3D meshes. True False QUESTION 19 Which camera projection did we use so far? Perspective Orthographic Stereo Cube QUESTION 20 Which color is the hex value \#ff0000? white blue green red

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