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CSC 3020 Java Programming Fall Term 2018 Project 01 75 points Due 11/08/2018 (11:45 A.M.) The goal of this Project is: 1. 2. 3. 4.

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CSC 3020 Java Programming Fall Term 2018 Project 01 75 points Due 11/08/2018 (11:45 A.M.) The goal of this Project is: 1. 2. 3. 4. Being able to Analyze, Design, implement, and test a practical real-world application. Being able to use selections and repetition structures Being able to deal with methods Being able to manipulate 2D arrays. Requirements: In a word file: o Analyze each problem outline the problem and its solution requirements. (Describe the problem including input and output in your own words.)) Design an algorithm to solve the problem. (Describe the major steps for solving the problem.) o Use UML activity diagram to models a portion (of your choice) of the algorithm. Using java IDE software, implement the algorithm. Test the code for each problem and verify that the algorithm works; include a screenshot of each program output. Restrictions: You must work individually. Use only material from class or from the text book (chapters 1- 7 excluding ch. 3). All code must be the work of the individual. Do not share your code or copy from external resources Submission Create an empty folder; name the folder Project 01 (your name); include all files (one word file and two source files in a folder; compress the folder and upload it to the Canvas by the due date DO NOT Email your files Grading The grade of each program will be based on the creation of a program that works correctly, up to some details (50%), clear problem analysis and algorithm design (5%), the appropriate use of methods and loops (25%), the production of clear output, with readable formatting and without unnecessary repetition (10%), composition of informative comments (5%), and testing the program with different inputs (5%). Programs must run. CSC 3020 Java Programming Fall Term 2018 Project 01 75 points Due 11/08/2018 (11:45 A.M.) The goal of this Project is: 1. 2. 3. 4. Being able to Analyze, Design, implement, and test a practical real-world application. Being able to use selections and repetition structures Being able to deal with methods Being able to manipulate 2D arrays. Requirements: In a word file: o Analyze each problem outline the problem and its solution requirements. (Describe the problem including input and output in your own words.)) Design an algorithm to solve the problem. (Describe the major steps for solving the problem.) o Use UML activity diagram to models a portion (of your choice) of the algorithm. Using java IDE software, implement the algorithm. Test the code for each problem and verify that the algorithm works; include a screenshot of each program output. Restrictions: You must work individually. Use only material from class or from the text book (chapters 1- 7 excluding ch. 3). All code must be the work of the individual. Do not share your code or copy from external resources Submission Create an empty folder; name the folder Project 01 (your name); include all files (one word file and two source files in a folder; compress the folder and upload it to the Canvas by the due date DO NOT Email your files Grading The grade of each program will be based on the creation of a program that works correctly, up to some details (50%), clear problem analysis and algorithm design (5%), the appropriate use of methods and loops (25%), the production of clear output, with readable formatting and without unnecessary repetition (10%), composition of informative comments (5%), and testing the program with different inputs (5%). Programs must run

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