Question
Describe the following graph as both an adjacency matrix and an edge list Construct a graph in which a depth first search will uncover a
Describe the following graph as both an adjacency matrix and an edge list
Construct a graph in which a depth first search will uncover a solution (discover reachability from one vertex to another) in fewer steps than will a breadth first search. You may need to specify an order in which neighbor vertices are visited. Construct another graph in which a breadth-first search will uncover a solution in fewer steps.
Why is it important that Dijkstra's algorithm stores intermediate results in a priority queue, rather than in an ordinary stack or queue? How much space (in big-O notation) does an edge-list representation of a graph require? For a graph with V vertices, how much space (in big-O notation) will an adjacency matrix require? Suppose you have a graph representing a maze that is infinite in size, but there is a finite path from the start to the finish. Is a depth first search guaranteed to find the path? Is a breadth-first search? Explain why or why not.
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