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Design and implement a class for a one person guessing game as described on page 30, Chapter 1, Programming Problem 7 of the textbook. (Picture
Design and implement a class for a one person guessing game as described on page 30, Chapter 1, Programming Problem 7 of the textbook. (Picture of Problem 7 shown below).
Submit header file guess.h, implementation file guess.cpp, main function file main.cpp that asks initial seed number, and prints three sequential numbers generated by the program.
pseudocode version UF comments in your code. 6. Exercises 6, 7, and 8 ask you to specify methods for the ADT bag that retuml tie unOl l lon difrerence of two bags. Define each of these methods independently of the bag's implementat (Gaming) Design an ADT for a one-person guessing game that chooses n random inte from I to m and asks the user to only ADT bag operations. in the r guess them. The same integer might be chosen more than on ple, the game might choose the following four integers that range from 1 to 10: 4, 6, 1,6. The following interaction could occur between the user and the game, after the user has specif Ealrr incgers internge om Ito 10 that have been selected: integers m and n 1234 2 of your guesses are correct. Guess again. Enter your guesses for the 4 integers in the range from 1 to 10 that have been selected: 2468 2 of your guesses are correct. Guess again. 1466 You are correct! Play again? No Good-bye! Gaming) A system of caves is a group of interconnected underground tunnels. Two, and only tw can intersect to form a cave. Design an ADT cave and an AnT
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