Question
Design ann ADT for a one-person guessing game that chooses n random integers in the range from 1 to m and asks the user to
Design ann ADT for a one-person guessing game that chooses n random integers in the range from 1 to m and asks the user to guess them. The same integer might be chosen more than once. For example, the game might chose the following four integers that range from 1 to 10: 4, 6, 1, 6.
The following interaction could occur between the user and the game, after the user has specified the integers m and n:
Enter your guesses for the 4 integers in the range from 1 to 10 that have been selected:
1 2 3 4
2 of your guesses are correct. Guess again.
Enter your guesses for the 4 integers in the range from 1 to 10 that have been selected:
2 4 6 8
2 of your guesses are correct. Guess again.
1 4 6 6
You are correct! Play again? No
Good-bye!
Algorithm:
Remember that you define an ADT as a class.
Guess.h
private:
randomVector (will contain n random numbers)
foundVector (create it with n numbers = 0 for not found)
public:
startGuess member function
createRandomNumber member function
Possibly some other functions
Guess.cpp
Public Member function definitions
main.cpp
Calls the startGuess
First ask the user for the n (number of random numbers) and m (range from 1 to m)
Populate the randomVector with "n" .push_backs and filling each with a random number in the range of 1 to m. Remember a vector is dynamic, so this is better than an array in this case.
Read in a guess or set of guesses (with cin)
Now you have to compare the guess to each item (with a for loop) against the randomVector . If found, add one to the found vector (that started at zero) then break out of that loop. After breaking out of the loop, or going through all of the Random vectors, go through the Found vector and count the number correct.
Let's say that you guess 3 times before the game ends, unless you get it right on try one or two.
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