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design your game Open the zuul-bad project in BlueJ and save it as LastName-zuul1, using your last name, e.g., Smith-zuul1. Start by completing Exercises 6e:

  1. design your game
  2. Open the zuul-bad project in BlueJ and save it as LastName-zuul1, using your last name, e.g., Smith-zuul1.
  3. Start by completing Exercises 6e: 8.1, 8.2, and 8.3 / 5e: 6.1, 6.2, and 6.3. There is nothing to turn in for these exercises. As you design your game scenario, keep in mind the following:
    • Your game should have at least 6 rooms and no more than 10 rooms.
    • Each room should have a descriptive name.
    • Your rooms should be different from the rooms in the program already. Do not simply extend the existing scenario; create your own.
    • Be creative. This game scenario will be the basis for future assignments so make it something that will keep your interest.
  4. Complete Exercise 6e: 8.4 / 5e: 6.4.
    • Create a map of your game scenario in any common electronic format (such as .pdf, .doc, .pptx, .jpg, etc.).
    • Update the source code of your zuul project to create the rooms and connections as you designed them.
    • Update the welcome and help messages to match your scenario.
    • The rooms created in your zuul project and the connections from one room to another should match your map.
      • Make sure the connections between rooms are clear in your map. I will assume that connections between rooms are bidirectional unless you indicate otherwise (e.g., with arrowheads).
  5. Test your program.
  6. Document your changes.
    • Adjust the comment block at the top of the file to include a 1-2 sentence description of your specific game scenario.
    • Add your name to the @author list and update the version.

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