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Drink Machine Simulator Write a program that simulates a soft drink machine. The program should use a structure that stores the following data: Drink Name

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Drink Machine Simulator Write a program that simulates a soft drink machine. The program should use a structure that stores the following data: Drink Name Drink Cost Number of Drinks in Machine Each time the program runs, it should enter a loop that performs the following steps: A list of drinks is displayed on the screen. The user should be allowed to either quit the program or pick a drink. If the user selects a drink, he or she will next enter the amount of money that is to be inserted into the drink machine. The program should display the amount of change that would be returned and subtract one from the number of that drink left in the machines If the user selects a drink that has sold out, a message . should be displayed. The loop then repeats. When the user chooses to quit the program it should display the total amount of money the machine earned

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