Question
Dynamic ADT Implementation help. I need help fixing my BagTester.cpp/main program. Methods must compose a new Bag object by accessing the elements of the underlying
Dynamic ADT Implementation help. I need help fixing my BagTester.cpp/main program.
Methods must compose a new Bag object by accessing the elements of the underlying linked list of the Bag objects. You may not convert the Bags to vectors. The main method must also be updated to thoroughly test the newly added methods.
1. bagUnion(): The union of two bags is a new bag containing the combined contents of the original two bags. Design and specify a method union for the LinkedBag that returns as a new bag the union of the bag receiving the call to the method and the bag that is the method's parameter. Note that the union of two bags might contain duplicate items. For example, if object x occurs five times in one bag and twice in another, the union of these bags contains x seven times. The union does not affect the contents of the original bags.
2. bagIntersection(): The intersection of two bags is a new bag containing the entries that occur in both of the original bags. Design and specify a method intersection for the LinkedBag that returns as a new bag the intersection of the bag receiving the call to the method and the bag that is the method's parameter. Note that the intersection of two bags might contain duplicate items. For example, if object x occurs five times in one bag and twice in another, the intersection of these bags contains x two times. The intersection does not affect the contents of the original bags.
3. bagDifference(): The difference of two bags is a new bag containing the entries (from both bag) that would be unique in one bag (not duplicated in its own bag, also not another bag). Design and specify a method difference for the LinkedBag that returns as a new bag the difference from the two bags (the bag receiving the call to the method and the bag that is the method's parameter). Note that the difference of two bags does not contain duplicate items. For example, if object x occurs more than one time in one bag and no in another, the difference of these bags contains x only one time.
For testing the new methods, please output original contents in two bags and clear message for each testing, for example:
Bag 1 contains: 1 2 3 4 5 1
Bag 2 contains: 4 5 6 7 8 8
Test union method 1 2 3 4 5 1 4 5 6 7 8 8
Test intersection method 4 5
Test difference method 1 2 3 6 7 8
LinkedBag.cpp
#include "LinkedBag.h"
#include "Node.h"
#include
template
LinkedBag
{
} // end default constructor
template
LinkedBag
{
itemCount = aBag.itemCount;
Node
if (origChainPtr == nullptr)
headPtr = nullptr; // Original bag is empty
else
{
// Copy first node
headPtr = new Node
headPtr->setItem(origChainPtr->getItem());
// Copy remaining nodes
Node
origChainPtr = origChainPtr->getNext(); // Advance original-chain pointer
while (origChainPtr != nullptr)
{
// Get next item from original chain
ItemType nextItem = origChainPtr->getItem();
// Create a new node containing the next item
Node
// Link new node to end of new chain
newChainPtr->setNext(newNodePtr);
// Advance pointer to new last node
newChainPtr = newChainPtr->getNext();
// Advance original-chain pointer
origChainPtr = origChainPtr->getNext();
} // end while
newChainPtr->setNext(nullptr); // Flag end of chain
} // end if
} // end copy constructor
template
LinkedBag
{
clear();
} // end destructor
template
bool LinkedBag
{
return itemCount == 0;
} // end isEmpty
template
int LinkedBag
{
return itemCount;
} // end getCurrentSize
template
bool LinkedBag
{
// Add to beginning of chain: new node references rest of chain;
// (headPtr is null if chain is empty)
Node
nextNodePtr->setItem(newEntry);
nextNodePtr->setNext(headPtr); // New node points to chain
// Node
headPtr = nextNodePtr; // New node is now first node
itemCount++;
return true;
} // end add
template
vector
{
vector
Node
int counter = 0;
while ((curPtr != nullptr) && (counter < itemCount))
{
bagContents.push_back(curPtr->getItem());
curPtr = curPtr->getNext();
counter++;
} // end while
return bagContents;
} // end toVector
template
bool LinkedBag
{
Node
bool canRemoveItem = !isEmpty() && (entryNodePtr != nullptr);
if (canRemoveItem)
{
// Copy data from first node to located node
entryNodePtr->setItem(headPtr->getItem());
// Delete first node
Node
headPtr = headPtr->getNext();
// Return node to the system
nodeToDeletePtr->setNext(nullptr);
delete nodeToDeletePtr;
nodeToDeletePtr = nullptr;
itemCount--;
} // end if
return canRemoveItem;
} // end remove
template
void LinkedBag
{
Node
while (headPtr != nullptr)
{
headPtr = headPtr->getNext();
// Return node to the system
nodeToDeletePtr->setNext(nullptr);
delete nodeToDeletePtr;
nodeToDeletePtr = headPtr;
} // end while
// headPtr is nullptr; nodeToDeletePtr is nullptr
itemCount = 0;
} // end clear
template
int LinkedBag
{
int frequency = 0;
int counter = 0;
Node
while ((curPtr != nullptr) && (counter < itemCount))
{
if (anEntry == curPtr->getItem())
{
frequency++;
} // end if
counter++;
curPtr = curPtr->getNext();
} // end while
return frequency;
} // end getFrequencyOf
template
bool LinkedBag
{
return (getPointerTo(anEntry) != nullptr);
} // end contains
/* ALTERNATE 1
template
bool LinkedBag
{
return getFrequencyOf(anEntry) > 0;
}
*/
/* ALTERNATE 2
template
bool LinkedBag
{
bool found = false;
Node
int i = 0;
while (!found && (curPtr != nullptr) && (i < itemCount))
{
if (anEntry == curPtr- { found = true; } else { i++; curPtr = curPtr->getNext(); } // end if } // end while return found; } // end contains */ // private // Returns either a pointer to the node containing a given entry // or the null pointer if the entry is not in the bag. template Node { bool found = false; Node while (!found && (curPtr != nullptr)) { if (anEntry == curPtr->getItem()) found = true; else curPtr = curPtr->getNext(); } // end while return curPtr; } // end getPointerTo //My methods template LinkedBag { LinkedBag uni(*this);//create a bag with this bag's contents //traverse the other bag and each of the nodes Node while(curPtr != nullptr) { uni.add(curPtr->getItem()); curPtr = curPtr->getNext(); } return uni; } template LinkedBag { int this_count, other_count; int how_many; Node LinkedBag inter; while(curPtr != nullptr) { if(!inter.contains(curPtr->getItem())) //only if we have not already process the current item { //get the counts of the current item in both the bags, and add occurences as many as the lowest of the 2 counts this_count = getFrequencyOf(curPtr->getItem()); other_count = otherBag.getFrequencyOf(curPtr->getItem()); if(this_count < other_count) how_many = this_count; else how_many = other_count; for(int i = 1; i <= how_many; i++) inter.add(curPtr->getItem()); } } } template LinkedBag { int this_count, other_count; int how_many; Node LinkedBag diff; while(curPtr != nullptr) { if(!diff.contains(curPtr->getItem())) //only if we have not already process the current item { //get the counts of the current item in both the bags, and add occurences as many as the lowest of the 2 counts this_count = getFrequencyOf(curPtr->getItem()); other_count = otherBag.getFrequencyOf(curPtr->getItem()); if(this_count > other_count) //we need to add only if we get 1 or more difference between the counts { how_many = this_count - other_count; for(int i = 1; i <= how_many; i++) diff.add(curPtr->getItem()); } } } } BagTester.cpp/main program #include #include #include "LinkedBag.h" using namespace std; void displayBag(LinkedBag void bagTester(LinkedBag void displayBag(LinkedBag { cout << "The bag contains " << bag.getCurrentSize() << " items:" << endl; vector int numberOfEntries = (int) bagItems.size(); for (int i = 0; i < numberOfEntries; i++) { cout << bagItems[i] << " "; } // end for cout << endl << endl; } // end displayBag void copyConstructorTester() { LinkedBag string items[] = {"zero", "one", "two", "three", "four", "five"}; for (int i = 0; i < 6; i++) { cout << "Adding " << items[i] << endl; bool success = bag.add(items[i]); if (!success) cout << "Failed to add " << items[i] << " to the bag." << endl; } displayBag(bag); LinkedBag cout << "Copy of bag: "; displayBag(copyOfBag); cout << "The copied bag: "; displayBag(bag); } // end copyConstructorTester void bagTester(LinkedBag { /* LinkedBag cout << "Testing the Link-Based Bag:" << endl; cout << "isEmpty: returns " << bag.isEmpty() << "; should be 1 (true)" << endl; displayBag(bag); string items[] = {"one", "two", "three", "four", "five", "one"}; cout << "Add 6 items to the bag: " << endl; for (int i = 0; i < 6; i++) { bag.add(items[i]); } // end for displayBag(bag); displayBag(bag); */ LinkedBag LinkedBag cout << " Populating first bag... "; int a[] = {1,1,2,4,5,3,7,8,9,1,1,6}; for(int i=0;i<12;i++) bag.add(a[i]); cout << "done." << endl; displayBag(bag); cout << " Creating second bag and populating... "; int b[] = {20, 30, 40, 50, 1, 18, 1, 15, 9, 8, 7, 2}; for(int i=0;i<12;i++) sack.add(b[i]); cout << "done." << endl; displayBag(sack); cout << " Testing the union of the two bags: " << endl; newBag = bag.bagUnion(sack); displayBag(newBag); cout << "Done. Testing the difference of the first bag from the second: " << endl; newBag = bag.bagDifference(sack); displayBag(newBag); cout << "Done. Testing the difference of the second bag from the first: " << endl; newBag = sack.bagDifference(bag); displayBag(newBag); cout << "Done. Testing the intersection of the two bags: " << endl; newBag = bag.bagIntersection(sack); displayBag(newBag); } // end bagTester int main() { LinkedBag copyConstructorTester(); bagTester(bag); return 0; } // end main
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