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Each team can have 4 members. Each sprint has 3 days ( there will be a maximum of 3 sprints ) Each sprint consists of
Each team can have members.
Each sprint has days there will be a maximum of sprints
Each sprint consists of planning, daily standups during the days worked, and sprint review.
A day is completed when each team member has completed his or her turn.
There are three possible types of Chance cards:
Event a onetime action, that affects immediately and discarded after the play.
Problem these sticky issues are blocking the Story that the player was working on
Blocking means the team cant move it into DONE state, they must find a Solution for the kind of problems stated on a card.
Blocking doesnt prevent from continue work on a Story deducting hours until zero
Solutions is a teams asset or action which can be applied at any time to solve a problem and unblock a Story. Once a Solution applied the Problem and Solution cards are discarded.
Solution cards belong to the whole team and can be collected for use on another day or later sprint.
Problem cards are tied to the Story cards being worked as it cant be placed in DONE column until the team acquires a Solution card for the Problem.
DONE criteria for a Story:
o Team members delivered the number of hours equal or greater than estimate for a Story
o A Story is not blocked with a Problem.
If all the stories are done from In Progress column then a new story can be picked from Backlog list.
INSTRUCTIONS:
Create a Task Board using sticky notes to label columns: TODO, IN PROGRESS, DONE columns.
Create Sprint plan TODO list with Story cards. This TODO list is prioritized by the teams using the sequence number top corner and estimated hours in bottom corner
Every team member in their turn should:
o Select a Story to work on and move it to IN PROGRESSunless it is already there
o Roll two dice to determine the number of productive hours per this day
o Deduct number on the dice from remaining hours on the card and write this new time on postit note and attach the postit to the Story card.
o Pull a card from the Chance deck envelop and do whatever the card says.
o If User Story is done hours remaining and no blockers move it to DONE column.
At the end of the daily teamwork update the velocity variation graph showing the sprint progress.
At the end of the sprint put all the cards except unused Solutions and story cards in DONE column after one complete iteration.
NOTE: There will be maximum sprints days each to be done in minutes.
Velocity Variation graph should be drawn according to the following pattern:
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