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Editor Reuse 2. Voice Sensitivity Corchon As from the previous example Bzme Zero is expecting us to provide the height and width of the screen

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Editor Reuse 2. Voice Sensitivity Corchon As from the previous example Bzme Zero is expecting us to provide the height and width of the screen save them in variables called: HEIGHT and WIDTH. We will divide the screen Nocasionar canly manage the game, we position the actors on the screen, and how we move them to this case, see below, the green is divided into 3x 8 bloca, where each Moek is equat of 7 x 17 pixels au Let us assume we want to place a game character on the screen above 1. Where will the character be displayed if its top-left coordinates are (0.0? 2. Where will the character be displayed if its top-left coordinates are (BLOCK_SIZE, 0)? 3. Where will the character be displayed if its top-left coordinates are (87,0? 4. Where will the character be displayed if its top-left coordinates are (BLOCK_SIZE, BLOCK_SIZE) 5. Where will the character be displayed if its top-left coordinates are (3'BLOCK_SIZE, 2BLOCK_SIZE)? D Focus 19

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