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Everything you need ------------------- Make sure you are not missing out on anything. Be aware of the following essential items: Programming Assignments document (at top

Everything you need
-------------------
Make sure you are not missing out on anything.
Be aware of the following essential items:
Programming Assignments document (at top of course)
Programming Grading Rubric document (at top of course)
Textbook Activity Frameworks source files (starter files at top of course)
Example Programming Activity Output document (usually one for each activity)
The weekly videos.
Following instructions
----------------------
Everyone MUST submit their solution in a zip file of a proper NetBeans
project folder that contains NetBeans subfolders and a src subfolder with all
of the framework source files, including the one you changed (RacePoly.java).
In programming, you MUST follow instructions very carefully. This includes the
naming of your folders and zip file. These are also spelled out in the course
instructions.
Re-read the following week 1 documents for the details:
Create Course Folders
Install NetBeans
Configure NetBeans
How to Use NetBeans Editor
How to Do a Programming Activity using NetBeans
Output
------
There is a document in this week's Resources section called
"Example Programming Activity 10-2 Output". This document has screen
shots of how the program should look when it runs. One of its screen
shots shows the pop-up message that should appear when the user
enters invalid input, which is handled by the default action of the
switch statement.
For each assignment, an example output document like this is provided.
Make sure your programs produce matching output.
Behavior
--------
All the behavior of the program is specified either in the textbook, assignment notes,
framework comments, or example output document. As a programmer, your job is to understand
the specifications and then code to meet their requirements. You should not need to make
any decisions about how something should look or behave.
The big picture
---------------
It is important not to lose sight of the big picture.
The description of 10-2 in the book makes it clear that you will
be using polymorphism in this activity. The ArrayList you are given (racerList)
is a list of Racer objects, which is the base class for Tortoise and Hare
objects. You do things to the objects in this list using a base class reference.
Everything is spelled out in the book, the framework code comments, and this
guidance document.
The code you should end up with is VERY simple.
Don't become blinded and confused by coding details.
Use the elegant power of polymorphism in your VERY simple solution to each part.
Part 1
------
In RacePoly.java, the framework comments specifically tell you to use a
"switch" statement and what to do for each part.
Here is the switch statement, but you have to replace the comments with your code:
switch (input)
{
case 'T':
case 't':
// Your code
break;
case 'H':
case 'h':
// Your code
break;
default:
// Your code
break;
}
Compare this starting point to the comments and make sure you UNDERSTAND how this works.
Now, add your code where indicated in the switch statement.
Since the subject of this DF is code simplicity, I want you to know that each
of these "// Your code" areas requires ONLY 2 or 3 lines of code, depending
on how you code them.
Incrementing review
-------------------
Suppose you have the following starting code:
int more = 5;
int x = 0;
Show the code to increase (increment) x by the value of the variable "more".
Here are two alternative, but equivalent, ways to do it:
x += more; // preferred by professional programmers
or
x = x + more;
Parts 2 and 3
-------------
The framework comments say to:
* loop through instance variable ArrayList racerList,
* which contains Racer object references,
You should know by now that the simplest way to loop through an ArrayList
is by using an "enhanced for loop".
Here is what the enhanced for loops will look like:
for (Racer r : racerList)
{
// Your code goes here.
// You will call functions using the Racer object named "r".
// The code needed here is very short--only 1 or 2 lines.
}
Part 2
------
For part 2, you should code only one enhanced for loop, not two.
Both the move and the draw calls for each Racer take place inside
that single loop.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/** Hare class
* inherits from abstract Racer class
* Anderson, Franceschi
*/
import java.awt.Graphics;
import java.awt.Color;
import java.util.Random;
public class Hare extends Racer
{
/** Default Constructor: calls Racer default constructor
*/
public Hare( )
{
super( );
}
/** Constructor
* @param rID racer Id, passed to Racer constructor
* @param rX x position, passed to Racer constructor
* @param rY y position, passed to Racer constructor
*/
public Hare( String rID, int rX, int rY )
{
super( rID, rX, rY );
}
/** move: calculates the new x position for the racer
* Hare move characteristics: 30% of the time, Hare jumps 5 pixels
* 70% of the time, Hare sleeps (no move)
* generates random number between 1 & 10
* for 1 - 7, no change to x position
* for 8 - 10, x position is incremented by 5
*/
public void move( )
{
Random rand = new Random( );
int move = rand.nextInt( 10 ) + 1 ;
if ( getX( ) < 100 )
{
if ( move > 6 )
setX( getX( ) + 4 );
}
else
{
if ( move > 8 )
setX( getX( ) + 4 );
}
}
/** draw: draws the Hare at current (x, y) coordinate
* @param g Graphics context
*/
public void draw( Graphics g )
{
int startY = getY( );
int startX = getX( );
// tail
g.setColor( Color.LIGHT_GRAY );
g.fillOval( startX - 37, startY + 8, 12, 12 ) ;
//body
g.setColor( Color.GRAY );
g.fillOval( startX - 30, startY, 20, 20 );
//head
g.fillOval( startX - 13, startY + 2, 13, 8 );
g.fillOval( startX - 13, startY - 8, 8, 28 );
//flatten bottom
g.clearRect( startX - 37, startY + 15, 32, 5 );
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/* Pause class to pause applications
Anderson, Franceschi
*/
public class Pause
{
public static void wait( double time )
{
try {
Thread.sleep( ( int ) ( time * 1000 ) );
}
catch ( InterruptedException e )
{
e.printStackTrace();
}
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/* The Tortoise and the Hare Race
Anderson, Franceschi
*/
import java.awt.*;
import javax.swing.*;
import java.util.ArrayList;
public class RacePoly extends JFrame
{
private ArrayList racerList; // racers stored in ArrayList
private static RacePoly app;
private final int FIRST_RACER = 50;
private int finishX; // location of finish line, dependent on window width
private boolean raceIsOn = false;
private RacePanel racePanel;
/** Constructor
* instantiates list to track racers
* sets up GUI components
*/
public RacePoly( )
{
super( "The Tortoise & The Hare!" );
Container c = getContentPane( );
racePanel = new RacePanel( );
c.add( racePanel, BorderLayout.CENTER );
racerList = new ArrayList( );
setSize( 400, 400 );
setVisible( true );
}
/** prepareToRace method
* uses a dialog box to prompt user for racer types
* and to start the race
* racer types are 't' or 'T' for Tortoise,
* 'h' or 'H' for Hare
* 's' or 'S' will start the race
*/
private void prepareToRace()
{
int yPos = FIRST_RACER; // y position of first racer
final int START_LINE = 40; // x position of start of race
final int RACER_SPACE = 50; // spacing between racers
char input;
input = getRacer(); // get input from user
while (input != 's' && input != 'S')
{
/** 1. ***** Student writes this switch statement
* input local char variable contains the racer type
* entered by the user
* If input is 'T' or 't',
* add a Tortoise object to the ArrayList named racerList
* which is an instance variable of this class
* The API of the Tortoise constructor is:
* Tortoise(String ID, int startX, int startY)
* a sample call to the constructor is
* new Tortoise("Tortoise", START_LINE, yPos)
* where START_LINE is a constant local variable
* representing the starting x position for the race
* and yPos is a local variable representing
* the next racer's y position
*
* If input is 'H' or 'h',
* add a Hare object to the ArrayList named racerList
* The API of the Hare constructor is:
* Hare(String ID, int startX, int startY)
* a sample call to the constructor is
* new Hare("Hare", START_LINE, yPos)
* where START_LINE is a constant local variable
* representing the starting x position for the race
* and yPos is a local variable representing
* the next racer's y position
*
* After adding a racer to the ArrayList racerList,
* increment yPos by the value of
* the constant local variable RACER_SPACE
*
* if input is anything other than 'T', 't',
* 'H' or 'h', pop up an error dialog box
* a sample method call for the output dialog box is:
* JOptionPane.showMessageDialog(this, "Message");
*/
// Part 1 student code starts here:
// write your switch statement here:
// Part 1 student code ends here.
repaint();
input = getRacer(); // get input from user
} // end while
} // end prepareToRace
private class RacePanel extends JPanel
{
/** paintComponent method
* @param g Graphics context
* draws the finish line;
* moves and draws racers
*/
protected void paintComponent( Graphics g )
{
super.paintComponent( g );
// draw the finish line
finishX = getWidth( ) - 20;
g.setColor( Color.blue );
g.drawLine( finishX, 0, finishX, getHeight( ) );
if (raceIsOn)
{
/* 2. ***** student writes this code
* loop through instance variable ArrayList racerList,
* which contains Racer object references,
* calling move then draw for each element
* The API for move is:
* void move()
* The API for draw is:
* void draw(Graphics g)
* where g is the Graphics context
* passed to this paint method
*/
// Part 2 student code starts here:
// Part 2 student code ends here.
}
else // display racers before race begins
{
/* 3. ***** student writes this code
* loop through instance variable ArrayList racerList,
* which contains Racer object references,
* calling draw for each element. (Do not call move!)
* The API for draw is:
* void draw(Graphics g)
* where g is the Graphics context
* passed to this paint method
*/
// Part 3 student code starts here:
// Part 3 student code ends here.
}
} // end paintComponent
} // end RacePanel class
/** runRace method
* checks whether any racers have been added to racerList
* if no racers, exits with message
* otherwise, runs race, calls repaint to move & draw racers
* calls reportRaceResults to identify winners(s)
* calls reset to set up for next race
*/
public void runRace( )
{
if ( racerList.size( ) == 0 )
{
JOptionPane.showMessageDialog( this,
"The race has no racers. exiting",
"No Racers", JOptionPane.ERROR_MESSAGE );
System.exit( 0 );
}
raceIsOn = true;
while ( ! findWinner( ) )
{
Pause.wait( .03 );
repaint( );
} // end while
reportRaceResults( );
reset( );
}
/** gets racer selection from user
* @return first character of user entry
* if user presses cancel, exits the program
*/
private char getRacer( )
{
String input = JOptionPane.showInputDialog( this, "Enter a racer:"
+ " t for Tortoise, h for hare,"
+ " or s to start the race" );
if ( input == null )
{
System.out.println( "Exiting" );
System.exit( 0 );
}
if ( input.length( ) == 0 )
return 'n';
else
return input.charAt( 0 );
}
/** findWinners:
* checks for any racer whose x position is past the finish line
* @return true if any racer's x position is past the finish line
* or false if no racer's x position is past the finish line
*/
private boolean findWinner( )
{
for ( Racer r : racerList )
{
if ( r.getX( ) > finishX )
return true;
}
return false;
}
/** reportRaceResults : compiles winner names and prints message
* winners are all racers whose x position is past the finish line
*/
private void reportRaceResults( )
{
raceIsOn = false;
String results = "Racer ";
for ( int i = 0; i < racerList.size( ); i ++ )
{
if ( racerList.get( i ).getX( ) > finishX )
{
results += ( i + 1 ) + ", a " + racerList.get( i ).getID( ) + ", ";
}
}
JOptionPane.showMessageDialog( this, results + " win(s) the race " );
}
/** reset: sets up for next race:
* sets raceIsOn flag to false
* clears the list of racers
* resets racer position to FIRST_RACER
* enables checkboxes and radio buttons
*/
private void reset( )
{
char answer;
String input = JOptionPane.showInputDialog( this, "Another race? (y, n)" );
if ( input == null || input.length( ) == 0 )
{
System.out.println( "Exiting" );
System.exit( 0 );
}
answer = input.charAt( 0 );
if ( answer == 'y' || answer == 'Y' )
{
raceIsOn = false;
racerList.clear( );
app.prepareToRace( );
app.runRace( );
}
else
System.exit( 0 );
}
/** main
* instantiates the RacePoly object app
* calls runRace method
*/
public static void main( String [] args )
{
app = new RacePoly( );
app.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
app.prepareToRace( );
app.runRace( );
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/** Racer class
* Abstract class intended for racer hierarchy
* Anderson. Franceschi
*/
import java.awt.Graphics;
public abstract class Racer
{
private String ID; // racer ID
private int x; // x position
private int y; // y position
/** default constructor
* Sets ID to blank
*/
public Racer( )
{
ID = "";
}
/** Constructor
* @param rID racer ID
* @param rX x position
* @param rY y position
*/
public Racer( String rID, int rX, int rY )
{
ID = rID;
x = rX;
y = rY;
}
/** accessor for ID
* @return ID
*/
public String getID( )
{
return ID;
}
/** accessor for x
* @return current x value
*/
public int getX( )
{
return x;
}
/** accessor for y
* @return current y value
*/
public int getY( )
{
return y;
}
/** mutator for x
* @param newX new value for x
*/
public void setX( int newX )
{
x = newX;
}
/** mutator for y
* @param newY new value for y
*/
public void setY( int newY )
{
y = newY;
}
/** abstract method for Racer's move
*/
public abstract void move( );
/** abstract method for drawing Racer
* @param g Graphics context
*/
public abstract void draw( Graphics g );
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/** Tortoise class
* inherits from abstract Racer class
* Anderson, Franceschi
*/
import java.awt.Graphics;
import java.awt.Color;
import java.util.Random;
public class Tortoise extends Racer
{
private int speed;
private Random rand;
/** Default Constructor: calls Racer default constructor
*/
public Tortoise( )
{
super( );
// percentage of time (between 90 - 99%) that this tortoise moves each turn
rand = new Random( );
speed = rand.nextInt( 10 ) + 90;
}
/** Constructor
* @param rID racer Id, passed to Racer constructor
* @param rX x position, passed to Racer constructor
* @param rY y position, passed to Racer constructor
*/
public Tortoise( String rID, int rX, int rY )
{
super( rID, rX, rY );
// percentage of time (between 90 - 99%) that this tortoise moves each turn
rand = new Random( );
speed = rand.nextInt( 10 ) + 90;
}
/** move: calculates the new x position for the racer
* Tortoise move characteristics: "slow & steady wins the race"
* increment x by 1 most of the time
*/
public void move( )
{
int move = rand.nextInt( 100 ) + 1;
if ( move < speed )
setX( getX( ) + 1 );
}
/** draw: draws the Tortoise at current (x, y) coordinate
* @param g Graphics context
*/
public void draw( Graphics g )
{
int startX = getX( );
int startY = getY( );
g.setColor( new Color( 34, 139, 34 ) ); // dark green
//body
g.fillOval( startX - 30, startY, 25, 15 );
//head
g.fillOval( startX - 10, startY + 5, 15, 10 );
//flatten bottom
g.clearRect( startX - 30, startY + 11, 35, 4 );
//feet
g.setColor( new Color( 34, 139, 34 ) ); // brown
g.fillOval( startX - 27, startY + 10, 5, 5 );
g.fillOval( startX - 13, startY + 10, 5, 5 );
}
}

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