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EXERCISE 2: Mapping Multiple Textures on Different Object Surfaces Write an OpenGL program to display a 3D object with texture mapping applied on the surfaces.
EXERCISE 2: Mapping Multiple Textures on Different Object Surfaces Write an OpenGL program to display a 3D object with texture mapping applied on the surfaces. Please consider the following requirements: 1. Draw a box. Define a series of coordinates to represent the vertices. 2. Find six different images with resolution, 256 x 256. The image must be in BMP file format. 3. Wrap different image/texture onto each box's surface. 4. Create a box rotation around x-axis and y-axis separately
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