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Exercise 3 - Advice Reading and Writing Write a program (Advice.java) that gives and takes advice on program writing. The program starts by writing a
Exercise 3 - Advice Reading and Writing Write a program (Advice.java) that gives and takes advice on program writing. The program starts by writing a piece of advice to the screen and asking the user to type in a different piece of advice. The program then ends. The next person to run the program receives the advice given by the person who last ran the program The advice is kept in a text file advice.txt and the content of the file changes after each run of the program. Furthermore, you should have another text file called adviceLog.txt, which starts off blank but with each run of the program it logs the advice that was given (without deleting the previous advices). You should allow the user to type in advice of any length so that it can be any number of lines long. The user is told to end his or her advice by pressing the Return key two times. Your program can then test to see that it has reached the end of the input by checking to see when it reads an empty string" . Input file: advice.txt
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