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Exercise 5 . 3 . #TPNZ Describe how the minimax and alphabeta algorithms change for two - player, non - zero - sum games in

Exercise 5.3.#TPNZ Describe how the minimax and alphabeta algorithms change for two-player, non-zero-sum games in which each player has a distinct utility function and both utility functions are knowif to both players. If there are no constraints on the two terminal utilities, is it possible for any node to be pruned by alphabeta? What if the player's utility functions on any state sum to a number between constants k and k, making the game almost zero-sum?

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