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+ Exercise 5: Texture coordinates ? Now, map myTexturel to thequad and make the texture coordinates to less than 1 (i.e. theminimum coordinates glTexCoord2f(0, 0)
+ Exercise 5: Texture coordinates ? Now, map myTexturel to thequad and make the texture coordinates to less than 1 (i.e. theminimum coordinates glTexCoord2f(0, 0) & the maximumcoordinates glT 1 answer
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