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Experiment 3 . 1 ( 1 . 5 marks ) 1 . After creating a new project or scene, create two folders textures and materials.

Experiment 3.1(1.5 marks)
1. After creating a new project or scene, create two folders textures and materials.
2. Draw a texture or download it from the internet, such as any of the followings and save it in textures folder, keep the original files.
3. Add a cube to the scene. Position it at (0,1,-5). Give it a scale of (5,2,1).
4. Create a new material (by right-clicking the Materials folder and selecting Create > Material) and name it as you like.
5. Leave the shader as Standard, and under Main Maps click the circle selector (the little circle icon) to the left of the word Albedo and select the texture from the pop-up window .
6. Click and drag the material from the Project view onto the cube in the Scene view.
7. Notice that the texture is stretched across the wall. With the material selected, change the value of the x tiling to be 3 and see the difference.

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