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Explain TWO strengths (i.e. why it was considered as a groundbreaking fun, in its time) of the classic game QWOP. 2.In a core loop,

Explain TWO strengths (i.e. why it was considered as a groundbreaking fun, in its time) of the classic game 

Explain TWO strengths (i.e. why it was considered as a groundbreaking fun, in its time) of the classic game QWOP. 2.In a core loop, why is it important to 'set up expectations? 3.Why is it so hard to settle on a definitive genre categorization method for games? 4.What is "flow"? 5.Imagine your friend wants you to invest a significant amount of money in a new RPG-genre game concept he/she is planning to develop.

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lets address your questions 1 Strengths of the Classic Game QWOP Unconventional Gameplay QWOP was considered groundbreaking fun due to its unconventional and intentionally challenging gameplay Players ... blur-text-image

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