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(f) A call to glPerspective or glFrustum defines the role of the camera (Figure 1) in OpenGL. Which of the three principal matrices of OpenGL
(f) A call to glPerspective or glFrustum defines the role of the camera (Figure 1) in OpenGL. Which of the three principal matrices of OpenGL is implicitly defined by this call? Figure 1: Model of a synthetic camera (E. Angel, Interactive Computer Graphics - 5th edi- tion)
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