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Flowchart of this program In this program, you will get a cube object and display its volume. Get a class Cube that includes private data

Flowchart of this program In this program, you will get a cube object and display its volume. Get a class Cube that includes private data members length (int), width (int), height (int), and color (string). Get a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions: Accessor methods getLength, getWidth, getHeight, and getColor returning the appropriate attribute of the cube. Mutator methods setLength, setWidth, setHeight, and setColor that allow the attributes of the cube to be changed. A calculateVolume method that will return the volume of the cube (volume = length*width * height). Get a main program that utilizes the Cube class Prompt the user for the length, width, height, and color of a cube Validate the information After Information from the user has been validated, get an object for the Cube. Using the Accessor Methods, display the cube's information (length, width, height, color, and volume). Allow the user to change/set the length, width, height, and color. Validate any input before calling the appropriate functions. Display the cube's attributes after the cube has been changed using the appropriate methods. Be sure to include in your program: An appropriate header comment and annotation, Input validation of any values provided by the user

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