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For each problem, study the supplied code, and list the code smells you see. For this exercise the code smells should be one of these:
For each problem, study the supplied code, and list the code smells you see. For this exercise the code smells should be one of these:
- long method,
- large class,
- duplicate code (aka cut and paste code),
- long parameter list,
- primitive obsession, and
- magic numbers.
For each code smell,
- list the line numbers of the code where the smell is focused,
- identify the design principle(s) that are violated, and
- identify some program change that the smell would complicate.
1
public void createBoard() {
createTile(0,0,1);
createTile(0,1,1);
createTile(0,2,4);
createTile(0,3,2);
createTile(1,1,2);
createTile(1,0,1);
initializeSpaces();
}
Smells and locations?
Design principles?
Maintenance Consequences?
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