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For early games, creating compelling characters was difficult for a variety of reasons. Which one of the following was NOT one of those reasons? The

For early games, creating compelling characters was difficult for a variety of reasons. Which one of the following was NOT one of those reasons?
The low amount of storage and memory made in difficult to have depth in characters.
Early game designers weren't interested in compelling characters.
The low resolution and lack of colors in early game technologies made complex characters difficult.
The lack of a sound card to play back digital voice acting.
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