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For the game CLUEDO Describes the key components of the game ( art style, genre, story, gameplay, demographics etc ) Identifies the key mechanics of
For the game CLUEDO
Describes the key components of the game art style, genre, story, gameplay, demographics
etc
Identifies the key mechanics of your game and their relationship to each other, the player
and the overall goal winlose conditions
Analyses the games key mechanics and structure
What game design principles are they based on
How does this affect the gameplay? Is it successful in creating the intended
experience?
Why did the designer make the decision to design the mechanics in that way?
How does this compare to similar games?
The foundation of your video presentation should be a visual flowchart that describes the games
core mechanics, game loop and structure.
Recommend using
whimsical.comflowcharts
diagrams.net, or similar.
Example gameloop as a diagram
Flowchart for a game of RockPaperScissors with multiple rounds. Kramarzewski A & De Nucci, E Practical
game design. Packt Publishing.
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