Answered step by step
Verified Expert Solution
Link Copied!

Question

1 Approved Answer

For this question, I am using VIM and C++. Please include the files listed below as well as a main function ant .txt file for

For this question, I am using VIM and C++. Please include the files listed below as well as a main function ant .txt file for testing.

Write a class called Board that represents a tic-tac-toe board. It should have a 3x3 array of chars ('x', 'o', or a space, where a space would represent an empty square) as a data member, which will store the locations of the players' moves. It should have a default constructor that initializes the 3x3 array to being empty (each element set to a space character). It should have a method called makeMove that takes two ints and a char (either 'x' or 'o') as parameters, representing the x and y coordinates of the move (see the example below) and which player's turn it is. If that location is unoccupied, makeMove should record the move and return true. If that location is already occupied, makeMove should just return false. There should be a method called gameState that takes no parameters and returns one of the four following values: X_WON, O_WON, DRAW, or UNFINISHED - use an enum for this, not strings (the enum definition should go in Board.hpp, before the class, not inside it). [Optional: write a method called print, which just prints out the current board to the screen - this is not required, but will very likely be useful for debugging.]

Write a class called T3Reader that uses the Board class to re-run a game of TicTacToe from moves that it reads from a text file. This class will have a field for a Board object and a field to keep track of which player's turn it is. It should have a constructor that takes a char parameter that specifies whether 'x' or 'o' should have the first move. It should have a method called readGameFile that takes a string parameter that gives the name of the game file. The readGameFile method should keep looping, reading a move from the file, and sending it to the board (with makeMove). The readGameFile method should return false if any of the moves is for a square that was already occupied, or if there are still additional moves in the file after the game has finished. Otherwise it should return true.

Here's an example of the format for the text file:

0 1 2 1 2 0 1 2 

and so on. Which coordinate is the row and which is the column doesn't matter as long as you're consistent.

The files must be named: Board.cpp, Board.hpp, T3Reader.cpp, T3Reader.hpp.

Step by Step Solution

There are 3 Steps involved in it

Step: 1

blur-text-image

Get Instant Access to Expert-Tailored Solutions

See step-by-step solutions with expert insights and AI powered tools for academic success

Step: 2

blur-text-image

Step: 3

blur-text-image

Ace Your Homework with AI

Get the answers you need in no time with our AI-driven, step-by-step assistance

Get Started

Recommended Textbook for

Introduction To Constraint Databases

Authors: Peter Revesz

1st Edition

1441931554, 978-1441931559

More Books

Students also viewed these Databases questions

Question

2. How should this be dealt with by the organisation?

Answered: 1 week ago