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FortuneTeller using Swing to create Graphical User Interfaces. Computer Science questions. FortuneTeller.java, FortuneTellerFrame.java and FortuneTellerApplication.java This Project should have three java class; 1) Fortune Teller.java,
FortuneTeller using Swing to create Graphical User Interfaces. Computer Science questions. FortuneTeller.java, FortuneTellerFrame.java and FortuneTellerApplication.java
This Project should have three java class; 1) Fortune Teller.java, 2) Fortune TellerFrame.java and 3) Fortune TellerApplication.java. The starter for these classes are below. Please also upload the input and output pictures of the codes and output. ** Previously submitted answer in Chegg for this project was so confusing and hard to follow. Can somebody help, this project should have three java classes mentioned below Fortune Teller.java /** * This class handles the Fortune Teller logic public class Fortune Teller { // Data // Constructor // methods, namely the getRandomFortune Fortune TellerFrame.java import javax.swing.*; * This class will handle all the visual components of the Fortune Teller Application. public class Fortune TellerFrame extends JFrame { Fortune TellerApplication.java import javax.swing. *; import java.awt.*; public class Fortune TellerApplication { public static void main(String[] args) { // instantiate a Fortune Teller Object // instnatiate Fortune TellerFrame passing in the Fortune Teller Object Instructions: 1. In the Fortune TellerGUI project, create a fortune Teller class based on the following UML Fortune Teller + fortunes:ArrayListStep by Step Solution
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