Function Name: rage Inputs: 1. (char) A 1x(6'N) vector of character names 2. (logica) A 1xN vector of whether or not that character has the rage bonus 3. (double) A 1xN vector of characters' damage Outputs 1. (char) A 1xP vector of the characters with the bonus 2. (double) A 1xN vector of the characters' modified damage Background Sometimes when you're on your last leg, you get an extra burst of adrenaline that gives you the power to push through. The amazing game Super Smash Bros has a feature that mimics this fantastic biological feat in the form of rage. When a character is damaged enough they receive an increase in the amount of damage they do. You want to write a function in MATLAB to predict how much a character with rage will do. Function Description Given a list of the first 5 letters of smash characters separated by spaces, a logical vector of representing which characters have rage, and a vector containing the characters damage stats, output a list of the characters that have the rage damage modifier and an updated damage vector. The damage vector should have all of the characters' damage stats but characters that have the rage damage modifier should have their damage multiplied by 1.15. Example characters KIRBY FALCO DIGGL LUCAS YOSHI BOWSE rageVec [true true false false true true ]m damage [15.5, 16.6, 8.5, 14.2, 17.1, 22.1) >[buffedCharacters, damageModified] rage(characters, rageVec, damage) buffedCharacters .> . KIRBY FALCO YOSHI B06E . damageModified[17.8, 19.1, 8.5, 14.2, 19.7, 25.4 Notes Character names will always be five capital letters followed by a space, both in the input and output. Round the values in your damage vector to the first decimal place. . The rage vector is guaranteed to have at least one true