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Generate a combination of rooms and corridors in C programming Corridor symbol = # Specifications: Loop through the rooms array (n rooms), Use euclidean distance

Generate a combination of rooms and corridors in C programming

Corridor symbol = #

Specifications:

Loop through the rooms array (n rooms),

Use euclidean distance from middle of room to middle of destination room.

Carve path towards the destination. (Loop towards destination, if rock => #)

The dungeon should be fully connected, meaning that from any position on the floor, your adventurer should be able to walk to any other position on the floor without passing through rock. Corridors should not extend into rooms, e.g., no hashes should be rendered inside rooms.

and add a little randomness in the direction

Below is how the out put will look:

image text in transcribed

# = corridors

. = rooms

> upstairs

white space = rocks

###.... #### ## # ### # ### # ## | # # # # #.....>.. ##, ## # ## ######## #######, # #.. #### ## ## ###># ## ######## ## # ### ### #### <.. .>.. ##, ## # ## ######## #######, # #.. #### ## ## ###># ## ######## ## # ### ### #### <.. .>

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