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Given sphereRadius and piVal, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead

Given sphereRadius and piVal, compute the volume of a sphere and assign sphereVolume with the result. Use (4.0 / 3.0) to perform floating-point division, instead of (4 / 3) which performs integer division. Volume of sphere = (4.0 / 3.0) r3 (Hint: r3 can be computed using *)

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ing in C++ home >2.7 : Floating-point (double) \begin{tabular}{l|l} 1 & Uinclude iostream \\ 2 & using namespace std; \\ 3 & \\ 4 & int main () \\ 5 & double pival =3.14159; \\ 6 & double spherevolume; \\ 7 & double sphereRadius; \\ 8 & \\ 9 & cin >> sphereRadius; \\ 10 & double r3 = sphereRadius * sphereRadius F sphereRadius; \\ 11 & \\ 12 & cout

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