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Given the following abstract class Shape, define a class of your choosing that inherits Shape. It can be any shape, for example: square, rectangle, triangle,

Given the following abstract class Shape, define a class of your choosing that inherits Shape. It can be any shape, for example: square, rectangle, triangle, or anything else you like. Add the necessary specific attributes for the shape you chose and implement the necessary mutators and accessors for those attributes. Implement the getArea() function according to the shape you chose. Use inlinedefinitions.

class Shape { private: int color; public: Shape(); void setColor(int c) { color = c; } int getColor() const { return color; } virtual double getArea() = 0; };

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